I'm just not getting it. I understand the whole "let's make JavaScript the assembly language of the web", but "real" games (not 1987ish 2d scrollers) seem to have an uphill battle in the browser. IE probably won't ever implement WebGL, and even if it did, what's the point? I can point and click on Steam and download 20+ gig for some MMO. How's that suppose to work in the browser?<p>Can we take baby steps, and get really rich, hardware-accelerated UIs (maybe canvas based), WebSockets, a nice debugging experience (source maps), etc... before we're trying to play Crysis 3 in the browser.