I am a big fan of Crafty. Glad to see it on the list I've used it successfully in a few projects its a great 'get shit done' game framework. Has an interesting composition inheritance model.
I really liked playing around with Quintus. It's one of the newest, and feels the most like modern JavaScript development. Almost like Backbone for games.
Nice resource. I'm curious how you're going to manage the content and keep it accurate?<p>Example: under Three.js there is a game listed "Super Grammar Ninja" that is clearly not using 3D. (Seems to use Impact.js)