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Zynga Ports Cocos2D-X to Emscripten

73 点作者 jamesg大约 12 年前

3 条评论

sbc100将近 12 年前
Cocos2dx is also already available for NaCl so will work in chrome:<p><a href="https://chrome.google.com/webstore/detail/cocos2dx-test-app/hbnepalailfleigebaanjnoiapedgcpn" rel="nofollow">https://chrome.google.com/webstore/detail/cocos2dx-test-app/...</a><p>Setup instructions:<p><a href="http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Native_Client_Environment_Setup" rel="nofollow">http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Native_Clie...</a>
fuddle大约 12 年前
Great to see, I wonder if it would be possible to run any iOS app in the browser using this technology?
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wilfra大约 12 年前
"we’ve learned that the successful teams...build on mature (read: “old, creaky”) technologies, because you want to spend time making the game fun, not trying to get the latest and greatest development tool to work."<p>That, rather painfully, makes a lot of sense. We're 18 months into building an HTML5 game (<a href="http://warsocial.com" rel="nofollow">http://warsocial.com</a>) using rails, node.js, redis, angular.js and a bunch of other 'latest and greatest' technologies. We probably could have gotten where we are now in a couple months if we had just gone with Flash + PHP or something, and put the rest of our time into making the game better.
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