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The Internet Just Made Microsoft Kill a Car for a Faster Horse

228 点作者 thisisdallas将近 12 年前

55 条评论

rmrfrmrf将近 12 年前
Try hard as they might, it&#x27;s impossible to make those &quot;features&quot; sound good.<p>This one is especially amazing: &quot;You could re-sell your physical disc game to Gamestop or any participating outlet that opted into Microsoft’s revenue sharing system.&quot; Gee, thanks, Microsoft! It&#x27;s not like those outlets will pass the cost right onto the consumer or anything (oh wait, they will). It&#x27;s incredible how the Xbox team thought, &quot;Look at that money over there. Let&#x27;s take it!&quot; What&#x27;s next, Wal-Mart charging Ralph Lauren every time a customer comes in wearing a Polo shirt (because why should other clothing companies get free advertising in their store)?<p>The other issue? For the author to be completely honest, every &quot;benefit&quot; mentioned in the article should have &quot;for a fee&quot; added to the end of it. It&#x27;s not very fun or innovative to get nickeled and dimed every step of the way. The fact that the public received 3 different messages about digital sharing costs (the three being no cost, a small fee, and the full price of the game) didn&#x27;t help matters, either.<p>Another issue I had with the digital system is with the games themselves. Most critics of physical media on Xbox One mention the iOS model, but fail to note how Xbox One is different from it. If I download an app on my iPad, it instantly shows up on my iPhone and my iPad mini, ready for use. I don&#x27;t have to pay any extra usage fees for multiple devices. The apps themselves are in the $0-$10 range. Most importantly, most apps run in the 5-50MB range, so downloads are quick and my apps are ready to go in minutes. Compare that with Xbox One, where games are likely to be in the 10-20GB range and $60.00 (formerly with fees for sharing and resale). If you consider sharing to be going over to a friend&#x27;s house, entering your password, then waiting 3.5 hours for a download to finish to be in some way innovative or interesting, then you are clearly not the target market for this device. Gamers want instant gratification, not waiting around for downloads and jumping through hoops.<p>The last point I want to make is this: the author, Jason Chen, is a fool if he thinks that replacing one black box in front of a TV for another is <i>in any way</i> comparable to upgrading from a horse and buggy to a car. The DRM-laden, no-money-left-behind nature of Xbox One in the context of tech in 2013 (a jungle of price fixing, nickeling&#x2F;diming, credit card storing, and &quot;convenient&quot; subscription modeling) is precisely the status quo that consumers are <i>finally</i> revolting against.
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proland将近 12 年前
This really just looks like sour grapes from Microsoft to me.<p>There&#x27;s no reason they couldn&#x27;t have both...<p>Buy a physical disk? Trade use it like you always have, but you don&#x27;t get to make use of all the fancy cloud features.<p>Buy your game online? You&#x27;ll need to phone home every once in a while (24 hours was a bit harsh, maybe more like 1 week), and you can&#x27;t trade it like physical media, but you get the fancy new lending features.<p>Decide you like the new way better? Convert your physical copies into &#x27;cloud&#x27; copies and throw out the disks.<p>Problem solved.
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just2n将近 12 年前
What a terrible article.<p>First, the analogy is completely wrong.<p>Second, Microsoft is realizing people are getting seriously tired of the bullshit &quot;always on&quot; concept. It&#x27;s hard to justify and is widely rejected as a valid technical limitation on platforms where you expect to always have an internet connection (and is only accepted when the gameplay itself REQUIRES a connection, unlike the late SimCity). It&#x27;s completely unacceptable in a device that historically has been played without an internet connection, and in the best case, that scenario becomes like the PC, in that it&#x27;s only acceptable when the user wants to play some form of internet-based multiplayer.<p>There is no valid technical justification for &quot;it has to either be all physical CDs or you have to have to connect to our servers every 24 hours&quot;. With a properly secured console, it should be fairly trivial to support shared digital games without requiring a ping.<p>I, surely less intelligent than the entirety of the xbox team, came up with this in about 10 seconds:<p>Person A informs server of intent to share game G with person B.<p>Server sends a message to person A: &quot;game G disabled for period X hours&quot;. This message is signed for authenticity, with public key crypto, verifiable by a public key stored in secured memory on the console.<p>Server sends a message to person B: &quot;game G activated and enabled for period X hours&quot;. This message signed identically to #2.<p>Person B starts game G, console verifies signed access card, if valid, downloads game. Once download&#x2F;install is complete, console again verifies access card. If valid, runs it. Periodically, every 30 minutes, console checks running processes against associated access cards. If an access card becomes invalid, the process is terminated gracefully (save progress, notify user why).<p>Person A tries to start game G. Console verifies signed access card, if valid. Access is restricted, so console informs user G is temporarily unavailable due to being shard with Person B.<p>Surely this isn&#x27;t that difficult to implement? And now you don&#x27;t have to be online except to download the digital game.<p>I seriously HATE it when companies try to impose nonsensical, unjustifiable, technically wrong &quot;limitations&quot; on me just because it suits them. Stop it.
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nhangen将近 12 年前
I think the OP here is giving MS more credit than they are due. I don&#x27;t believe they were trying to build a car, and I don&#x27;t believe they had a messaging problem. I think they were trying to pull a bait and switch. Pitch a car and sell a faster horse. They got caught, and the Internet won.<p>You can easily get to that conclusion by gauging the HD storage shipping with each unit. Add to that the average speed of Internet in the US, and you have a poor situation for over the net gaming.<p>We&#x27;re just not there yet.
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jongraehl将近 12 年前
Some internet pundits don&#x27;t understand the value of a game machine that works <i>without ever connecting to the internet</i>.<p>MS wants to sell <i>precisely one</i> license but support both never-connected machines and cloud lending, but this was too hard for them to figure out and they&#x27;re dropping the cloud part.<p>The cloud lending facility required expiring leases (think DHCP) to guard against the possibility of a purchaser intentionally stranding their license at a friend&#x27;s house (or on a dead xbox, or one that loses internet connectivity), where that friend would play happily for weeks without connecting to the network.<p>If you believe in the effectiveness of copy-proof-disc DRM, then a single token permitting ongoing play can certainly just reside on the disc.<p>How about this:<p>1. disc alone doesn&#x27;t suffice to play a game on an unconnected xbox (so never-connected users are out of luck)<p>2. net connected xbox alone can acquire the right-to-play token as long as the previous holder of the token is online. (physical disc from store would need insertion only on first use to create the initial on-net token).<p>3. an unconnected xbox that was the last one to use the net token may continue to play indefinitely without net access, provided the disc can be validated. this does allow simultaneous play of at most one online and one disc, but only as long as the xbox stays intentionally unconnected (this limits the number of extra licenses to at most 1, unlike a more lenient cloud-lending policy that allows continued play without check-ins).<p>I believe the renew-lease-every-24hr model already allowed simultaneous play in case of the last token holder being offline (if the game didn&#x27;t require a connection to play, that is).<p>If absolutely prohibiting simultaneous play from a single purchase is a must (and I don&#x27;t see why it should be; an average concurrency of strictly less than 2 sounds fine), then you just need to require explicit lease releases (and the disc becomes irrelevant again), which has an obvious customer service overhead when people can&#x27;t release for whatever reason.<p>Alternatively they could implement a physical &#x27;disc destroyer&#x27; that can move a game (one-way) to the cloud phone-home mode. Or just require an xbox to phone home before permitting a new disc (giving up on never-connected xboxes), in which case no physical destruction is necessary.
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brudgers将近 12 年前
The gaming industry as a whole has gone backward.<p>The idea that a game would ship which allowed users to set up their own networks and play their buds seems alien. Instead, many franchises shut down their subscription service after a couple of years - e.g. to force the upgrade from FIFA 12 to FIFA 14.<p>I remember Quake - the free demo, and fragging my coworkers over the Novell after hours to the point that my wife would call the office...this was before cell phones...just to make sure I wasn&#x27;t <i>really</i> out drinking and perhaps chasing skirts.
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B0Z将近 12 年前
This is frustrating and it&#x27;s a false choice. &quot;The Internet&quot; is otherwise known as the people who were most likely to purchase an XBox 1 before hearing about the draconian DRM policies. If the XBox 360 were a horrible product, MS would have heard very very little from &quot;The Internet&quot;.<p>Who they heard from was a fan base who very much still enjoy their XBox 360s and were truly looking forward to an improved product with some sick innovations that only companies like Microsoft can deliver. They heard from this collection of people because in addition to the excellent innovations, they tacked on completely unreasonable restrictions that make the product all but completely useless if you CHOSE not to connect it to the network or have the spying eye watching your every move, and then twisted themselves into a pretzel trying to either make these sound like a feature instead of handcuffs or failing to explain that you could turn off the advanced features of the Kinect.<p>In response to hearing from &quot;The Internet&quot;, instead of actually listening to what was being said and making some reasonable changes to the restrictions, they stopped dead in their tracks, turned 180 degrees, then killed many of the innovations that could have been modified while still providing consumers with an actual choice.<p>I&#x27;m sooooo tired of being told I&#x27;m too stupid to understand something. By my government, and by big companies who once commanded my respect.
rurounijones将近 12 年前
&gt; &quot;Most people aren’t Richard Branson and most people have enough of a connection, however intermittent, to authenticate once a day.&quot;<p>Military Personnel nonwithstanding...<p>&gt; &quot;Who knows, maybe Microsoft will change the policy again and have people opt in to the online check so that they can share their libraries with their friends. Maybe they will have another tier where people opt in to these benefits. I hope so.&quot;<p>And that was the crux of the matter. WE WERE NOT GIVEN A CHOICE, I am all in favour of letting people choose which is more important to them but MS initially shafted a load of people with their &quot;This is how it is going to be&quot; without any options spiel.<p>[EDIT] I suppose I should put as a disclaimer that I have never owned any of the x-boxes nor plan to. I am merely commenting from the point of view of a consumer in general.
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bobsy将近 12 年前
The main issue is how badly Microsoft marketed the XBOX One. They completely failed to get their message across. As a result they were getting shit on by Sony.<p>Facebook and reddit have seen a huge number of anti-XBOX posts.. I don&#x27;t know what pre-orders were looking like but I would imagine they aren&#x27;t great because of all the bad publicity.<p>I wonder how things would have looked if Microsoft had a decent marketing team.<p>&quot;We are going to revolutionize how you enjoy games. When you buy a game you can share it with up to 10 friends. When you sign in to any console anywhere your games library will be available. Here&#x27;s a first. You can transfer digital games to another person!&quot;<p>They could then talk about the caveats.<p>&quot;To make these features possible and promote the development of awesome games we have introduced a developer revenue sharing plan for used games. This means you can only trade in games with registered partners. We have already signed up Gamestop, blah, blah and blah. We are adding more every day. On average an American will only be x miles from a vendor.&quot;<p>&quot;The XBOX One allows you to play games online and offline. Just like any other console. However, to make use of game sharing and portable games library both XBOX&#x27;s will need to be connected to the Internet so they can regularly check in.&quot;<p>&quot;We believe the XBOX One will allow you to experience more games. We are the first vendor to let you share digital games. You will never need to walk around with your disc&#x27;s again. The games will be right with you. This is the XBOX One&quot;<p>OK.. I added in offline play. I think it is ridiculous that they didn&#x27;t allow this. I would have got behind this. The problem is that Microsoft hadn&#x27;t worked out what they were doing before their launch event. Everyone was confused. Then there was the death trickle of hit and miss information from MS and XBOX support. Meanwhile deafening rumors drowned out everything else.<p>The Internet didn&#x27;t make Microsoft kill anything. They did all this themselves with some of the worst information delivery and brand management I have ever seen.<p>&quot;The Internet&quot; made it clear offline gaming and the ability to freely trade and share games were important to them. I am happy that a lot of people sent a strong message in an attempt to defend this right. It is a shame that Microsoft couldn&#x27;t get across that what they were providing was in fact not at odds with this.
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drawkbox将近 12 年前
On the flipside, their no self-publish policy and required publisher agreements (which need to be able to publish 4 titles a year on the device) is pushing a horse (old market) over going to a car (new market).<p>They would have been better off just applying discounts to titles that can&#x27;t be resold or shared (who wouldn&#x27;t buy the same game for 20% off that way?). Change people with the market and benefits, don&#x27;t try to change them with bad PR decisions. Apple&#x27;s customers always liked the virtual keyboard due to the benefits of more screen.<p>A big fail on the always on &#x27;feature&#x27; was for many soliders overseas, they wouldn&#x27;t be able to play in many cases: <a href="http:&#x2F;&#x2F;gamasutra.com&#x2F;blogs&#x2F;JayJohnson&#x2F;20130611&#x2F;194155&#x2F;The_Xbox_One_from_a_service_members_perspective_Conversations_Ive_had_and_heard_on_my_last_deployment.php" rel="nofollow">http:&#x2F;&#x2F;gamasutra.com&#x2F;blogs&#x2F;JayJohnson&#x2F;20130611&#x2F;194155&#x2F;The_Xb...</a>
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clavalle将近 12 年前
Don&#x27;t worry. Valve will come out with a nice car (SteamBox) and will craft their message more carefully to make sure all of the horse lovers don&#x27;t get spooked before they fall in love with the ride.
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ctdonath将近 12 年前
<i>Maybe sharing their libraries with their friends wasn’t something they were looking forward to. Maybe they liked having to bring all their physical discs along wherever they went. Maybe they didn’t care about having the ability to sell their digital games after they’re done playing. I don’t know.</i><p>I really despise conversations that take this turn, to wit: &quot;maybe the people I&#x27;m treating like idiots really are massochistic morons out to hurt themselves any way possible and don&#x27;t want anything to improve.&quot; It shows no interest in the possibility that there is a very real valid concern they&#x27;re having trouble expressing to someone who doesn&#x27;t want to hear it.
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chaostheory将近 12 年前
The problem is that Microsoft put a saddle on the car by offering physical discs. I really didn&#x27;t see the point of it if it was always online, given that MS has their music and movie stores.<p>Moreover it didn&#x27;t really give consumers the main benefit of always on DRM: lower prices for games. This is why consumers don&#x27;t care about the DRM on iOS or even Android.<p>Another major problem is that for all the features offered for Xbox One that apologists like to keep repeating (family sharing, trade-ins, lending, selling), there was a really big caveat: publishers have to approve that feature for their respective games. Even if they did approve it, I can imagine all the restrictions they would have imposed (trade-in approved stores, minimum time &amp; publisher set prices for trade-ins, and so on)
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scott_w将近 12 年前
This article has about one good paragraph (the first one), then descends into mindless internet-hating drivel. The internet didn&#x27;t make Microsoft do anything - Microsoft, for better or worse, capitulated to popular demand.<p>Maybe Microsoft&#x27;s problem was a marketing problem. It&#x27;s not the fault of the general public that a multi-billion dollar organisation can&#x27;t communicate its vision. As the article states, Apple managed to push its vision of the iPhone and iPad through in spite of the vocal opposition.
wpietri将近 12 年前
One of the things that I learned from studying Lean Manufacturing was to see a company&#x27;s primary goal as generating customer value. Extracting enough cash to be sustainable is important, but value comes first.<p>In this case, I look at the 24-hour thing, and MS&#x27;s apparent horror of somebody playing for a few days on a friend&#x27;s license. And I say: <i>that is value being created</i>. Somebody had fun. That&#x27;s the whole fucking point of the enterprise. They should be happy.<p>Now they do want to capture reasonable amounts of revenue, so I get why they don&#x27;t want to sell exactly one copy of a game that gets shared around an entire city. But if some rule creates only a modest increase in revenue while destroying a lot of value (or creating a lot of customer headache), then it strikes me as dumb. And when they do something that may get them no extra revenue at all, or might even drive away paying customers, then it&#x27;s shockingly dumb. It&#x27;s being willing to make a pie smaller, as long as you get a bigger fraction of what&#x27;s left.<p>There&#x27;s a financial saying that I think applies: bulls make money and bears make money, but pigs get slaughtered.
frozenport将近 12 年前
&gt; For example, if Apple had listened to prevailing wisdom in 2007, the iPhone would have had a physical keyboard.<p>For example, if Apple had gone with their initial plans we wouldn&#x27;t have Apps.
Maxious将近 12 年前
Gizmodo coincidently published a similar &quot;the internet dun goofed&quot; post <a href="http:&#x2F;&#x2F;gizmodo.com&#x2F;the-xbox-one-just-got-way-worse-and-its-our-fault-514411905" rel="nofollow">http:&#x2F;&#x2F;gizmodo.com&#x2F;the-xbox-one-just-got-way-worse-and-its-o...</a>
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JOnAgain将近 12 年前
Shitty article. They weren&#x27;t trying to build a car, they were trying to get the horse to pull a car. They were still selling physical media, just hamstringing it so it would be less useful than it is today. Want to build a &quot;Steam for XBox&quot;, go right ahead. Want to make buying from &quot;Steam for XBox&quot; the only way to get games, go right ahead. But that&#x27;s not what they did. They Said, buy games like today, oh, and here are a bunch of extra value-reducing &quot;features&quot; that go with it.
gcb0将近 12 年前
Microsoft remembered it sells (mostly) console, not (mostly) games.<p>pleasing the pirates sells wonders.<p>If you only lived your teenager years in the US or Japan, then you will not understand. But Sony et al sold millions of consoles to other countries where the market probably bought 1 game per 10 consoles sold (numbers vaguely remembered from a playstation1 analysis i read a long time ago)
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gfodor将近 12 年前
Looking forward to the iTV or SteamBox. I live in 2013 in the U.S., and I am willing to buy a device that requires I have Internet access in my living room, and leverages that fact to let me buy and share games in an innovative way. I guess I&#x27;m a rare bird!
billwilliams将近 12 年前
Every time i see a post from medium.com on hacker news it always has some dramatic headline. But then the content tends to be poorly thought out, and more contrarian than insightful. Dear hacker news gods, please don&#x27;t feed into tabloid techno-journalism.
aaronbrethorst将近 12 年前
&gt; I’ll most likely only buy 2 or 3 used games in the entire 7 year console life, and my internet very rarely goes out.<p>Well, that makes one of us. I&#x27;m relieved that Microsoft backed down on this, despite the cost in new features. Personally, I&#x27;m less interested in buying used games as I am passing them along to friends or selling them, but I would be pissed if they unilaterally removed this option for me.
Karunamon将近 12 年前
Uh, the internet did no such thing. The internet revolted because Microsoft is incapable of making a &quot;sharing&quot; system for the 1 that isn&#x27;t ridiculously anti-customer garbage.
dools将近 12 年前
<i>For example, if Apple had listened to prevailing wisdom in 2007, the iPhone would have had a physical keyboard.</i><p>If. Fucking. Only.
nhebb将近 12 年前
&gt; <i>You could install all your games onto your hard drive and not have to get up all the time to swap discs</i><p>Holy crap, that&#x27;s lazy. Who wrote this, Eric Cartman? <a href="http:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=oRjjVtvxRMs" rel="nofollow">http:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=oRjjVtvxRMs</a>
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sgift将近 12 年前
Not really - Microsoft did this to themselves, the Internet is not responsible. Microsoft could have done something else here: Think. Yes, all these people could have used their brains to <i>add</i> all these &quot;new&quot; (or rather: old) mechanisms without killing of the scenarios defined as forward looking by Microsoft. They could have been forward looking AND caring for the status quo. But in typical sore looser fashion it is far easier to go back to only the old way and whine around &quot;And our new ideas are out now! You did not want them! And now you do not get them! You evil people!&quot;<p>But at least it is better than the first iteration.
UberMouse将近 12 年前
I don&#x27;t really see how the features they removed are incompatible with not requiring online checkins every 24h and certainly not with the used game policy. I don&#x27;t see why they couldn&#x27;t have made the online checkins optional, but required to do any of the game sharing, and if you don&#x27;t check in within 24h it just disables games that aren&#x27;t yours and doesn&#x27;t let other people play yours.<p>Sure, that could be gotten around but people are going to figure out how to pirate anyway.
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DannoHung将近 12 年前
Bullshit. If Microsoft had any guts, they woulda done this but only for non-physical copies. Then the consumer would have a choice on whether they liked the direction things were going or not and there would have actually been some benefit from the status quo for the consumer.<p>You know what the difference between the console based DRM schemes and Steam is? A worse situation was already emerging on PC. Publishers were starting to employ draconian DRM policies that eliminated any chance of resale or sharing, but also didn&#x27;t work properly and made pirated games a significantly better choice than buying a game from a store.<p>Steam gave you a better experience with the same limitations as the sell-side of the market was starting to demand and enforce.<p>If you think Microsoft made a bad move, you are plainly ignoring the history of PC gaming and trying to imagine that the status quo was how it always existed.<p>Oh, hey, you know what else MS could have done if they had guts? They could have made it an option to add a disc game to your permanent library, allowing a consumer to voluntarily give up their right of resale for permanent digital access.<p>Of course they&#x27;re cowards, smart cowards, but cowards.
6d0debc071将近 12 年前
Comparing marginal utility gains for small numbers of people with the difference between mechanised transport and horses is just such ... well, the horses used to leave it behind them:<p>------------------------<p><i>• If you purchased a physical disc game, your game was tied to your account and you could go to any other Xbox One and be able to have access to your entire library without carrying physical discs around</i><p>Who cares? The device would sit in front of the TV.<p><i>• You could re-sell your physical disc game to Gamestop or any participating outlet that opted into Microsoft’s revenue sharing system</i><p>Second hand console games. A never before heard of thing.<p><i>• You could buy a used physical disc game from a participating retailer and play it like a new game</i><p>Yeah, a never heard of before thing...<p><i>• You could install all your games onto your hard drive and not have to get up all the time to swap discs</i><p>Oh, the hardship!<p><i>• You could buy a digital copy and sell it or gift it to a friend (a previously unheard-of policy in digital games)</i><p>This is just an outright lie. You can do that on Steam today.<p><i>• You could potentially share your entire library with 10 friends&#x2F;family members, with the only limitation being that you couldn’t play the same game at once</i><p>So, just like with the disks.<p>------------------------
russelluresti将近 12 年前
The problem was that the &quot;car&quot; they launched with wasn&#x27;t going to work. It&#x27;s like they pushed a car with no doors or seat belts.<p>I like the MS vision for a future of pure digital content that&#x27;s associated with an account so that you can log in from anywhere and get access to it.<p>The problem with their vision and the Xbox One is that they didn&#x27;t fully commit. They made a half-step that didn&#x27;t take us all the way to their vision but still put some, frankly, poorly thought out requirements on the user.<p>A half-step is fine if you have the ability to iterate quickly and get the rest of the way there in a week or a month. But consoles do not iterate quickly. It would be YEARS before they could take us the rest of the way to their digital wonderland. That&#x27;s just too long when you&#x27;re stuck with some awkward intermediate step.<p>Their vision is still a good one, and it&#x27;s still one they can build. They just need to be sure that when they launch the next Xbox (after the One), that they take the full step and commit to their vision completely.
spiritplumber将近 12 年前
&quot; For example, if Apple had listened to prevailing wisdom in 2007, the iPhone would have had a physical keyboard.&quot;<p>Wow, then it would be usable!
bmoresbest55将近 12 年前
I believe some or all of these features that were removed will be included eventually. People have a hard time changing so quickly. Processes can become confusing and people may have a hard time transitioning to all digital at first. PSN and Xbox Live allow for downloaded versions of almost all games now. A persistent push away from physical discs to digital games is something that can clearly still be implemented.<p>So I do not believe they have abandoned their new features but instead put them on hold and saved them for a later date. Eventually, we will all be on digital media and it will be for the better.
aclevernickname将近 12 年前
Wow. the Pro-Microsoft astroturfers are are full force, spinning a win for privacy into a loss for gaming&#x27;s future. Very slick angle to take, guys. now, fill up HN with your sockpuppets, like expected.
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jimparkins将近 12 年前
Not the real issue. If Microsoft would have come out and said piracy and the 2nd hand market costs us 11 bajillion dollars in lost revenue. Which is why you the consumer have to pay 59.99 for a game. Then if the xbox one close to the same price as the ps4 with games being significantly cheaper. MS would win.. even with an unpopular strategy because people would think with there pockets. But I wager anything they actually wanted their cake and eat it. There must be some upside. And however you spin it with their initial offering there was none.
tpetrina将近 12 年前
As I&#x27;ve already said a couple of times, the dependency on the cloud is troublesome for lots of reasons. I don’t want to “wait for authentication” every time I go play offline single player games, I just want to play the game! Why should I care if it authenticated.<p>And Microsoft could have made the whole program opt-in. Then some would have their digital future, and I wouldn&#x27;t. In that case everyone wins.<p>DRM always presents a problem for a paying user. When you pirate games, you have 0 problems and excellent, if not better, experience than regular, paying users.
lucb1e将近 12 年前
&quot;If Apple had listened to customer feedback, the iPhone would have had a physical keyboard. &quot;<p>If the iPhone got a physical keyboard, I&#x27;d totally swap my Android phone for it. I absolutely love Android, but my Nokia E75&#x27;s physical keyboard just beats any touchscreen by a long way. Also I really miss physical buttons for music control beyond volume. I say this after owning a Galaxy Note 2 for half a year and absolutely loving it. It&#x27;s just the touchscreen that every modern phone has that is so sucky.
IanCal将近 12 年前
&quot;Most people aren’t Richard Branson and most people have enough of a connection, however intermittent, to authenticate once a day.&quot;<p>Oh for...<p>It&#x27;s not about having an internet connection, it&#x27;s about only being able to play the games as long as Microsoft has the servers turned on and working. Maintenance can stop you playing, which is annoying. More importantly, they&#x27;re probably not going to keep them on for 20-30 years, so everything you buy has a limited lifespan.
fnordfnordfnord将近 12 年前
It&#x27;s because people don&#x27;t trust Microsoft, and they don&#x27;t necessarily subscribe to this guy&#x27;s generous assessment of Microsoft&#x27;s intent.
moskie将近 12 年前
I think the reality is they will slowly reintroduce the features they&#x27;ve now taken away. Or perhaps none of those features have been taken away, and they&#x27;re just adding new ones that allow for play w&#x2F;o an internet connection.<p>In any case, I think when the dust settles, most everyone will be content with the options given. This was just a PR disaster, not a poorly engineered game console.
kuahyeow将近 12 年前
Good news, but remember there is nothing stopping a &#x27;patch update&#x27; to turn it back on at a later time when the heat dissipates.
codesuela将近 12 年前
They could have had the best of both worlds:<p>1) keep the legacy physical media system<p>2) enable the new system for digital purchases<p>would have been a huge win and truly groundbreaking
dodyg将近 12 年前
Blame EA for this. The Sim City debacle soured a lot of people on the requirement for Internet connectivity for games that they have purchased.<p>Also that fast Internet speed is still widely available to many people in India, China, Indonesia and Vietnam. That&#x27;s a big chunk of game console market.
sp332将近 12 年前
I have no idea how MS backpedaled so fast. Suddenly no region restrictions? Can&#x27;t sell downloaded games? All the licensing deals with publishers &amp; GameStop reneged? How the heck did they pivot to a <i>completely different business model</i> in just a few days?
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vacri将近 12 年前
This is a terrible article, and most of the features the author is bemoaning the loss of are perfectly possible to have while allowing resale. The internet didn&#x27;t &#x27;make&#x27; MS do this, this is a panicked decision made by people without a clear vision.
theltrj将近 12 年前
Why does this have to be framed as people being ignorant? Could it be they don&#x27;t want to have to give up the limited rights they still have left?<p>Microsoft wasn&#x27;t forced to do anything here. They overestimated the value of their product, plain and simple.
jviddy将近 12 年前
The article makes an interesting point.<p>If Microsoft had said that this is a completely digital system where you can download the games, or if preferred pick-up on physical media would the response have been any different.<p>Or are there too many people who fear change
dewiz将近 12 年前
disagree on this:<p>• You could install all your games onto your hard drive and not have to get up all the time to swap discs<p>just allow the user to do it if the user agrees to have the 24h online check.
aspensmonster将近 12 年前
Those weren&#x27;t features. They were bugs.
downrightmike将近 12 年前
Yeah, try to download a dvd over a standard broadband and you and your friend will be playing maybe tomorrow.
rco8786将近 12 年前
&gt; You could buy a digital copy and sell it or gift it to a friend (a previously unheard-of policy in digital games)<p>Steam??
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coderguy123将近 12 年前
Someone told me that is a mis-quote, Henry ford never said that. But it is a perfect mis-quote.
Tuxlar将近 12 年前
They didn&#x27;t kill a car for a better horse. They killed a bus for a better car.
Millennium将近 12 年前
How naive can this guy possibly be?
workbench将近 12 年前
Oh come on now, those &quot;features&quot; are terrible and were just a bit of ketchup on a shit sandwich. Speaking as someone who moved house and had to wait a month for a phone company and ISP to get their internet up and running. If I&#x27;d had a XBone I would have just be sitting there with an expensive brick for a month.
juniorplenty将近 12 年前
Honest question: who gives a fuck?