The game Dragon Realms (play.net/dr) implements a system very much like this. It's actually a mud and not a video game, but that actually doesn't make a significant difference in this context.<p>DR has balance, so that the better balanced you are the better you can attack and defend. Some weapons are better than other at unbalancing an opponent, and you can also use spells to gain balance or unbalance something else.<p>It also has stamina, so that when you swing a sword over and over eventually you'll start swinging wildly, and eventually you'll fall over from exhaustion. This also negatively affects your balance.<p>The mechanic of position is also used, and as you play you learn how to respond to attacks or execute sequences of attacks to gain a better position.<p>Benzim mentioned having thrust, slash, etc, and DR implements this idea with thrust, jab, chop, sweep, slash, charge, etc.<p>The DR system differs from the one in the article in that you can face multiple opponents, though that's a skill you have to level up or else you'll be overwhelmed.<p>Overall the combat system is very engaging and different from the typical MUD system of typing "attack" and watching lines of numbers go by. Worth playing if you're into that kind of thing.