A small tangent for those inspired to sculpt by this. The free 3D-suite Blender recently got support for dynamic topology sculpting (that is adaptively change the mesh density as you sculpt). Cross-platform, quite capable and it's a ton of fun to play around with.<p><a href="http://blender.org" rel="nofollow">http://blender.org</a>
<a href="http://cgcookie.com/blender/2013/04/29/intro-dynamic-topology-sculpting-blender/" rel="nofollow">http://cgcookie.com/blender/2013/04/29/intro-dynamic-topolog...</a>
Amazing! Working great on Win7/Chrome 28.0.1500.72 m.<p>Initial load gives a prompt 'Shit happens: context lost' and the sphere is not loaded.<p>Refresh says WebGL hit a snag, but provides an option to reload. After reload it works fine.<p>objects load well but I can't seem to find any more movement controls, just wasd/arrows.
Still this is great and could serve as a step towards mudbox etc!
ridiculously fun to play with,
made a pretty bad looking boo from mario bros
<a href="http://pastebin.com/baGry3NF" rel="nofollow">http://pastebin.com/baGry3NF</a><p>and a silly render
<a href="http://imgur.com/23U99Ab" rel="nofollow">http://imgur.com/23U99Ab</a>
Very impressive, especially the adaptive topology feature, I don't believe even Mudbox has that.<p>Adding some sort of collaborative features would would be plausible and really cool (keep perspective and settings local, sync model updates).
I can not see anything in my Chrome 28.0.1500.71 Linux. Here is the error:<p>sculptgl.min.js:138 Uncaught TypeError: Cannot set property 'viewportWidth' of null
I'm running into issues. After a while it starts tearing holes in the sphere. Also the performance seems to die off. But I don't know much about 3D sculpting so maybe I'm abusing it.<p>Running on Chrome under Arch.