Simon, did you adopt the idea from <a href="http://geoguessr.com/" rel="nofollow">http://geoguessr.com/</a> ? I came across that game a few months ago and couldn't reach the developer, but I'll share with you my comments at the time:<p>Love geoguessr! Thank you for making it, I am officially addicted.<p>I think there are lots of interesting things one could do with the gameplay and data. I would classify it as a Game with a Purpose[1], and I wonder if you have considered using the data you gather to answer some interesting questions:<p>1) Can we re-map the world according to the similarity measure measured by your game rather than the geographic measure? If so, what does the map look like?<p>2) How much additional information do you get by exploring? (What is the relationship between distance explored and subgame score?) Is there a way to add this as a feature of the game, i.e. require players to "invest" points to explore a larger area?<p>3) What are the salient features of a landscape that place it geographically? Language on stores/signs, architecture, landscape geography, prominent flora/fauna, type of cars/roads. Can we identify and classify these features?<p>Having built a few games with a purpose before (e.g. Wikiwarp [2]), I would love to help if I can. I would be happy to contribute to development to get access to your very interesting data!<p>Thanks, and best of luck!<p>[1] <a href="http://en.wikipedia.org/wiki/Game_with_a_purpose" rel="nofollow">http://en.wikipedia.org/wiki/Game_with_a_purpose</a>
[2] <a href="https://github.com/nsrivast/wikiwarp" rel="nofollow">https://github.com/nsrivast/wikiwarp</a>