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Orbs CCG (YC S13) takes to Kickstarter to reinvent Magic: The Gathering

28 点作者 jordanmessina将近 12 年前

9 条评论

forrestthewoods将近 12 年前
I don&#x27;t know a polite way to say this so I&#x27;ll be blunt. The first words out of mouth were &quot;holy crap&quot; at how bad the art is. The big image in the link and on the kickstarter video look like mediocre high school art. It&#x27;s really bad. The game interface is then pure programmer art. Please, please, please hire multiple artists.<p>That said, this is a great market to be in as HEX raised 2.2 million. Their project already had significant investment before hitting kickstarter though. The bar is quite high. <a href="http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game" rel="nofollow">http:&#x2F;&#x2F;www.kickstarter.com&#x2F;projects&#x2F;cze&#x2F;hex-mmo-trading-card...</a>
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csense将近 12 年前
This is somewhat off-topic, but HN&#x27;ers may be interested to know the business history of the Magic: The Gathering trading card game that&#x27;s this YC company&#x27;s inspiration.<p>MTG was a bootstrapped startup designed by a mathematics PhD student. A great product that resonated with fans, a then-unique market niche, good retail distribution (pretty important for physical products in the early &#x27;90s), and favorable acquisitions led to a nine-figure exit for the founder [1].<p>[1] <a href="http://money.cnn.com/magazines/fsb/fsb_archive/2004/10/01/8187285/" rel="nofollow">http:&#x2F;&#x2F;money.cnn.com&#x2F;magazines&#x2F;fsb&#x2F;fsb_archive&#x2F;2004&#x2F;10&#x2F;01&#x2F;81...</a>
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csense将近 12 年前
The best CCG I&#x27;ve seen is Dominions [1], because it eliminates the more annoying and expensive aspects of the game involving accumulating and managing large, valuable collections of cards. But I&#x27;ve always been more interested in the strategy aspect of games much more than the collectability aspect.<p>But from a business standpoint, the latter tendency is more desirable to cultivate in players because it&#x27;s more profitable. When I actively played both, I spent at least an order of magnitude more annually on Magic cards than on Dominion and its expansions.<p>[1] <a href="http://en.wikipedia.org/wiki/Dominion_(card_game)" rel="nofollow">http:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Dominion_(card_game)</a>
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jrpt将近 12 年前
Hi, this is Jeff with Orbs CCG. Here&#x27;s a direct link to the Kickstarter:<p><a href="http://www.kickstarter.com/projects/919406593/orbs-ccg-the-asynchronous-digital-collectible-card" rel="nofollow">http:&#x2F;&#x2F;www.kickstarter.com&#x2F;projects&#x2F;919406593&#x2F;orbs-ccg-the-a...</a>
wahjah将近 12 年前
M:tG is a behemoth in the space, primarily on the back of the physical cards. Magic Online has a really poor interface, but it can qualify you for a pro tour which has a fairly large payout. The other digital magic games have much better interfaces, but don&#x27;t tie into the competitive aspects of the game. They still solidify the brand.<p>I&#x27;m curious how these guys plan to compete with the major players in the space. Most of the real products have a huge backing and insane marketing budgets.<p>Is there a way they&#x27;re trying to sell this beyond, &quot;hey, why aren&#x27;t you just playing the largest (and currently growing) CCG?&quot;
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cpeterso将近 12 年前
I&#x27;ve only played Magic: The Gather a few times, but it would be interesting to focus more on deck building and then let the <i>computer</i> &quot;play&quot; randomized head-to-head games. Players could tweak their decks between rounds or games.
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pubby将近 12 年前
I feel like a very crucial bit of information was left out: how does one acquire cards? Is it like traditional TCGs where you pay a few dollars to get a random dozen? If so, count me out.
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Tichy将近 12 年前
I am stunned that apparently there are no HTML5 based trading card games yet. I would have expected there to be hundreds already.
michaelochurch将近 12 年前
Game designer here. Like the idea. I doubt it will catch on among ex-M:tG players due to uncanny valley effects. It could still be a great game and I really hope it succeeds, but I don&#x27;t see the CCG model itself generating a hit.<p>If I were to do a CCG, I&#x27;d take serious inspiration from the German-style board game genre. #1. Use a Victory Point goal instead of &quot;kill the other guy&quot; so you have interesting 3+ player play. #2. Use market-type mechanics and lots of options to avoid mana screw type degeneracies.<p>That said, I&#x27;ve heard of CCGs failing for not having enough random luck... so take my advice with a huge grain of salt. If you optimize away all the luck, you take out of the fun and most players will say you&#x27;ve gone too far at that point.<p>The problem with most of these post-Magic CCGs is that they&#x27;re too similar to Magic, which was groundbreaking in its time but couldn&#x27;t benefit from the German-style aesthetic, largely because it hadn&#x27;t developed yet.<p>Secondly, being online is a disadvantage. Cards are part of the experience. Also, physical cards make Magic&#x27;s love&#x2F;hate scarcity socially acceptable in a way that it won&#x27;t be in an online game. The way to win is to make the online aspect an advantage instead by open sourcing it. However, that requires a lot in the way of community management. It&#x27;ll be a lot of fun, but hard to scale.
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