I completely agree with this. Building HTML5 games - and you can get competitive levels of graphics and so on - is a great way to be able to target the Apple, Android and even the Chrome store. You can easily make a shim that launches a WebView window.<p>It also allows for playing online as said.<p>WebWorkers, however annoying to debug, raise an interesting speed-bump to cheating too. Here's a WebWorker wrapper script that lets you run (a single) WebWorker in-process instead, for debuggability: <a href="https://github.com/williame/ludum_dare_27_snowden/blob/gh-pages/web_worker.js" rel="nofollow">https://github.com/williame/ludum_dare_27_snowden/blob/gh-pa...</a><p>With the new Audio API and webRTC, plus the WebSockets, things are bright.