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How I Make A Living Using GameMaker

117 点作者 amarsahinovic超过 11 年前

13 条评论

mratzloff超过 11 年前
So if I can sum up: the author made some games with Game Maker, made a small profit, then started primarily making libraries for Game Maker. Now he buys GameMakerBlog.com and posts an article about how much money you can make with Game Maker and you should really use it.
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speeder超过 11 年前
I suggest people make a living with OTHER tools than GameMaker.<p>GameMaker although was a good tool, has a horrible company handling it, they put some terrible DRM there (there are lots of horror stories on internet if you look around), their support suck, and they are outright hostile to people dare to try to contract them directly to complain about something.<p>Also I learned this the hard way (I was warned, but decided to try, and got burned very hard...)
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j_s超过 11 年前
So many cross-platform game building tools available these days... hard to know which one would be worth learning! Personally I see Unity as having the most possibilities; I guess I&#x27;ll add GameMaker to the list of things to check out.<p>One general thought I have is how hard it would be to use these for business apps... particularly the reporting&#x2F;dashboard style where there isn&#x27;t as much need for standard CRUD input controls. It shouldn&#x27;t be too hard to access REST interfaces with modern game dev tools!
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popopje超过 11 年前
it&#x27;s unfortunate that the process doesn&#x27;t result in games that are particularly enjoyable to play.<p>Spelunky (the original - the newer, paid version is not made with game maker though was made possible through the popularity of the original) and Gunpoint were both made with game maker and have been very successful monetarily - Gunpoint in particular was the first game the author made, and its success means he is now a full time game developer.<p>Obviously this route requires a lot more risk for a lot more time, but game maker is capable of a lot more interesting things.<p><a href="http://spelunkyworld.com/original.html" rel="nofollow">http:&#x2F;&#x2F;spelunkyworld.com&#x2F;original.html</a> <a href="http://www.gunpointgame.com/" rel="nofollow">http:&#x2F;&#x2F;www.gunpointgame.com&#x2F;</a>
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phoyce超过 11 年前
Interesting that people are trying to dissuade the OP from using GameMaker. From reading his post it appears he is doing very well for himself and most importantly he is happy. I don&#x27;t see much incentive for him to learn a completely new tool at this point.<p>Nice post OP. Keep up the good work.
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Kiro超过 11 年前
Cached: <a href="http://webcache.googleusercontent.com/search?q=cache:OZjBF1K7gAIJ:gamemakerblog.com/2013/08/27/how-i-make-a-living-using-gamemaker-part-i/+&amp;cd=1&amp;hl=sv&amp;ct=clnk&amp;gl=se" rel="nofollow">http:&#x2F;&#x2F;webcache.googleusercontent.com&#x2F;search?q=cache:OZjBF1K...</a>
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TrueValhalla超过 11 年前
Hi all; original content creator here. Both of my websites (gamemakerblog.com and truevalhalla.com) seem to have had a large influx of traffic, and have gone down.<p>I&#x27;m working on it! :)
pearjuice超过 11 年前
No matter how good the story; GameMaker will always be remembered as the Microsoft Frontpage of game development due its drag-and-drop functionality and (mostly) imature userbase. Sure, you can do cool things with and use all sorts of advanced features but some impressions just stick.
Kiro超过 11 年前
So how is he actually making money on HTML5 games? By selling the games for a one-time fee to companies that wish to use them on their website?
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X4超过 11 年前
I would suggest using Maratis instead, because GameMaker is inferior and Maratis can be coded using Lua instead of that the GameMaker language + you can combine efforts with Blender etc.<p>Follow the discussion if interested: <a href="https://news.ycombinator.com/item?id=6096808" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=6096808</a>
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thenomad超过 11 年前
Interesting stuff!<p>I&#x27;m curious - have you tried other more full-featured tools like Unity, and if so, what makes you stick with GameMaker?
ddorian43超过 11 年前
I remember using GameMaker 5&#x2F;6&#x2F;7 and it was very slow. Is that still the case?
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Kiro超过 11 年前
Are the games for web only? Are they working on mobile browsers?
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