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Confusing UI in iOS7

246 点作者 shandip超过 11 年前

48 条评论

callum85超过 11 年前
This kind of post annoys me. It&#x27;s driven by the fact that the author has some <i>theories</i> about UI design, and wants to share them with us. There&#x27;s nothing wrong with that. But this post pretends to be like a real usability audit, which it is not.<p>&gt; <i>When I tap it, it turns red — but wait — it doesn’t give me the visual feedback. Did I break it?</i><p>&gt; <i>The alarm is shown as a red filled square, so when I tap it, it should perform a negative action, right?</i><p>These comments are disingenous. You didn&#x27;t get confused by these things.<p>You, as a person who&#x27;s analysing a UI, have an almost totally different mindset to someone who is just using the thing for real. You know this, so here, you&#x27;re just play-acting. You&#x27;re thinking, what might I get confused about if I was a normal user? That&#x27;s a bad way to look for what&#x27;s really wrong in a UI design.<p>Yes, when you present points like these, they sound reasonable, but that doesn&#x27;t mean they&#x27;re right. Perhaps the alternative (e.g. banning the use of red anywhere in the OS other than for a negative action) might be over-restrictive as a requirement, which could cause excessive complexity elsewhere in the UI and lead to a worse overall result. Or perhaps you&#x27;re right, the colour–meaning thing should be 100% consistent above all other considerations. Either way, you don&#x27;t know, and speculation about what <i>might</i> confuse a real user should not be presented as fact.<p>Theories just guide us in what to <i>test</i>.
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Pxtl超过 11 年前
I&#x27;m actually surprised that there&#x27;s so little visual consistency there... this stuff usually would be handled by reusable widgets - which, of course, gives you consistency for free.<p>Still, people bag on Apple&#x27;s design problems because Apple&#x27;s stuff often feels <i>almost</i> perfect. I tried out a BB Q10 the other day and I couldn&#x27;t even figure out how the heck you get to the home screen. I got stuck in the voice-search app and couldn&#x27;t figure out how to back out. That&#x27;s one of those &quot;I&#x27;d give it a detailed critique but where the heck do I even <i>begin</i>&quot; moments.
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masklinn超过 11 年前
&gt; I have no idea why the calendar is in German although the rest is in English<p>I had the same issue (with a different language). I really hope it&#x27;s a bug because it makes no sense. Here goes:<p>In General &gt; International, you can set &quot;language&quot; to english. So far so good. Then you can set &quot;region format&quot; for things like date and time formatting to use a sensible local format instead of e.g. the crazy US date format.<p>But when you go into Region Format, it turns out to be some sort of weird mix of countries and languages.<p>If you select a country — e.g. Germany, Finland, Croatia — , you&#x27;ll get the english dates in the region&#x27;s format but if you select a language (and possibly a territory for the language) — Chinese &gt; Singapore, Cherokee (United States) or Lingala &gt; Congo Brazzaville, you&#x27;ll get the date formatted in that language instead, with your specified system-wide language ignored.<p>By default, you probably have a language selected — I had anyway. I think it&#x27;s the same setting as in iOS6 but the semantics have changed.<p>edit: after checking, it worked the exact same way in iOS6 and a colleague (who also updated to iOS7) had the right setting without changing anything, so I guess both TFAA and I had the &quot;wrong&quot; setting in iOS6 and it got ported over to iOS7. Yet as TFAA I was kind-of shocked to see dates in a language different than the rest of the OS in iOS7 even though I apparently did not notice it in 6.
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pseudometa超过 11 年前
The lack of affordance in iOS7 is a real usability killer. People argue that the lack of button borders and inconsistency invites exploration. That&#x27;s the kind of BS argument bad designers make when their designs test poorly. iOS7 is great in many ways, but is harder to use than ever before. Ugg.
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andyhmltn超过 11 年前
Nice post. The one that REALLY annoys me is reminders. If I want to add a reminder, I would assume subconsciously I have to press the add symbol. But that adds a new list. To add a new item you have to tap an <i>empty white box with no visual cue</i>. Brilliant.
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terabytest超过 11 年前
Finally a post that doesn&#x27;t just say &quot;iOS7 BAD&quot;. Pretty well motivated, and I can agree with it in part. The inconsistencies it shows with the red button are confusing indeed (I just tried it on my iPad, the button in the stopwatch will change state when you begin touching, the one in the timer changes state when you lift your button, which is confusing because it doesn&#x27;t work as expected).<p>The one thing I don&#x27;t agree with is how the writer argues that, because the UI elements like the &quot;+&quot; button are red, it means they might be misinterpreted as performing a negative action. I think it&#x27;s not a good point because it&#x27;s easy to tell that red is the accent color of the application (for example the active navbar button is red), and thus it doesn&#x27;t really play a role in telling the user whether the action is a positive or a negative one. The fact that the big round buttons start as green, and only become red once tapped (along with a change in their label), should make it easy to tell that they&#x27;re not red because it&#x27;s the accent color of the app, instead they&#x27;re red because they perform a destructive action (in this case, resetting the timer). Their label further confirms their purpose.<p>As a last remark, I don&#x27;t think that even the least savvy users are to be treated as &quot;dumb&quot;. If they care enough, they will figure it out nonetheless. This isn&#x27;t one of those issues that would make it impossible to use the app. You just need to put a small amount of thought in using it.
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robterrell超过 11 年前
My biggest gripe with iOS 7 is how I can&#x27;t predict that a UI element is tappable. With every new app (i.e. every app I already have that has been updated for iOS 7 and automatically upgraded by the iOS without me really knowing) I find myself having to tap various bits of UI stuff to figure things out. What&#x27;s fascinating to me is seeing how my 2 year old does with it.
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EGreg超过 11 年前
Is it just me or is all that gray stuff kinda ugly? And I thought WE started the gray trend way back when... (see <a href="http://qbix.com" rel="nofollow">http:&#x2F;&#x2F;qbix.com</a>) :)<p>I think iOS 7 is Apple&#x27;s Vista :-(<p>Except instead of functionality gaffes, it&#x27;s the UI changes that no one really wants.
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dmyler超过 11 年前
Apple definitely removed as many affordances as possible with each screen, almost to the extreme. Now, have I figured out how each screen works? Yes. Do I think the UI would be improved with a few more visual hints (button backgrounds, consistent color choice for actions)? Yes.<p>iOS 7 is such a large reset from previous iOS versions, and I would expect to see this new design language evolve over future releases. The best comparison I read: think of the changes between OS9 and OSX.
bengillies超过 11 年前
The problem with pretending to be someone unfamiliar with touch UI (and computers in general) is that whatever you claim to be confusing is still just conjecture. You claim one thing, Apple claims another. If you&#x27;d highlighted the parts that are genuinely confusing to you (and I&#x27;m sure they exist) rather than talking about rectangles v.s. red things in corners, or written up a walk-through with someone who realistically might get that confused (not denying they exist), then it would be easier to take this post seriously.
rjohnk超过 11 年前
I work with people who have TBI (Traumatic Brain Injuries) on a daily basis. Many have cognitive issues with short or long term memory.<p>We use iPads during &quot;Tech days&quot;. On iPads that we have updated to iOS7, people that normally have no problem are having a heck of a time with the new UI, where things are, new actions with swiping, buttons, fonts, ect. It&#x27;s not as, dare I day, intuitive. Even using more outlines on the new blue buttons (like in the App store) would make it better<p>Yes, most will relearn it, but it will take months for some. Great UI, Flat UI, doesn&#x27;t have to mean less intuitive (borders around buttons, ect).<p>So we are sticking with iOS 6 on most of them.
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debaserab2超过 11 年前
With all of these iOS7 bashing articles I&#x27;ve read, I really expected to be perturbed by the upgrade. So far I&#x27;ve found very little to complain about. To me, the call to actions are now clearer than they&#x27;ve ever been because so much of the interface is simplified. I simply don&#x27;t have these problems of being thrown off by an &quot;incorrectly&quot; used color. There&#x27;s just not a lot of detail to mentally parse when looking at the interface.<p>I wonder how many people that aren&#x27;t looking at this with a UX hat on are actually experiencing these problems.
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jamra超过 11 年前
I was reading a book on dashboard design by Stephen Phew. I don&#x27;t have it in front of me so I can&#x27;t remember the name exactly. One of the chapters was dedicated to Gestalt principles. Basically, it was about how your brain interprets data. An excellent read. The main feature iOS 7 does is it clears the visual clutter, making the content do the talking. That is a huge improvement. According to what I read in the book and from what I observed in iOS 7, it looks to me like they hit the nail on the head with cleaning up clutter. Having used iOS 7 for some time now, it&#x27;s quite clearly less taxing on my eyes and brain to use.<p>Pointing out inconsistencies can be fun, but I believe that it distracts from the overall feel you get from using an improved OS.<p>The arguments of keeping a 90 year old grandmother up to date with the UI seems a bit ridiculous to me. They can always stay on old versions if they need to. You can keep their PCs on Windows XP as well. Progress should not wait for the lowest denominator of users.
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samnardoni超过 11 年前
Everything is confusing if you pretend to be an idiot.
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Jare超过 11 年前
iOS7 apps are littered with this kind of stuff. In truth, I doubt iOS7 is any more confusing to a newbie than the original iOS was, and since there&#x27;s so very little to do in most places, it doesn&#x27;t take much experimenting to learn. The most grating thing to me at an intellectual level is the lack of consistency, but part of the smartphone experience is using apps which often have their own styles anyway (especially games).<p>I just tell myself it&#x27;s all a giant A&#x2F;B test and iOS8 will consolidate one specific set of styles.
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vvhn超过 11 年前
The next Apple statement placating congress about jobs created can probably also include<p>&quot; With iOS 7, we have also created the largest number of design critics, UI designers and UX experts in history - Everybody is now an expert and we believe the world will be a better place for it. &quot;
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gnur超过 11 年前
Can&#x27;t be that confusing if you can still figure it out on your own. Dwarf fortress, now that shit is confusing.
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marinosbern超过 11 年前
I have a very small tidbit to contribute to the list of inconsistencies. If you were at WWDC or watched the videos online, you will have noticed the same theme being hammered in again and again: &quot;iOS7 puts the user&#x27;s content first&quot;, &quot;we have taken away all the chrome and UI distractions to allow the user to focus on the content&quot; etc. If you have tried to adjust the volume while watching a video, however, you may have noticed that the volume popup has a very thick blur behind it, basically obscuring the content at the center of the video you are watching for 3 seconds or more, which in several occasions (e.g. news interviews where people&#x27;s faces were completely blurred out) forced me to go back to the piece I missed.<p>What I find particularly unsettling about this is that the user doesn&#x27;t even need any kind of visual feedback. The only feedback that truly matters is the one from his ears. Imagine if your TV obscured a big chunk right in the middle of the screen every time you adjusted the volume. I find this deeply distracting and in direct contrast with the iOS7 design philosophy portrayed by its designers.
philjackson超过 11 年前
<i>&quot;it can teach us a lot about how a sloppy interface implementation can successfully confuse users&quot;</i><p>As I read that one of those in-viewport, youtube-a-like progress bars was repeatedly shooting across the top of the screen.
rsl7超过 11 年前
that&#x27;s it? that&#x27;s so specific. For me this update brought the feeling that I can hardly see anymore. I&#x27;m always squinting now to try and distinguish things, whereas in iOS 6 and before I had no problem. What is it? The colors, the lack of depth, the low contrast, the super thin lines - all of it together and I struggle to make sense of it. That white on green is just blinding.<p>This is the problem - changing the l&amp;f across the board is not a good MO in 2013. Yeah, I know, it&#x27;s Apple and their fashion dictatorship. I&#x27;ve been through Mac UI changes since 1988. But I feel like I can barely use this tool now for what should be surfacey and easily hackable issues. I like the fundamentals, the animation is fine, the general UI tweaks are great.. it just hurts to use it now.<p>Apple needs to solve the one-size fits all UI problem. I don&#x27;t care how they do it, I don&#x27;t have a great suggestion (&#x27;theme support&#x27; is not one) -- but this state of affairs just sucks.
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robomartin超过 11 年前
iOS7 is a beautiful new path in the history of these amazing devices. Are there a few warts here and there? Sure. That&#x27;s part of the process of evolving anything. With user feedback and experience future evolutionary steps will improve upon this and nobody will remember the warts.<p>Usability? There are loads of examples of usability not being as much of a problem as many make it out to be. You can start with Windows as an example of something that billions of people use without problems while usability experts blog about how horrible it is --yet five year olds in schools all over the world seem to not have any issues. Another one is computer games. No two games seem to have the same interface (save such things as basic navigation commands) yet people adapt and become very adept at operating them. I always take usability reports with a grain of salt. Some are legitimate and honest, most are less than that.
devx超过 11 年前
Gone are the days when Apple used to make &quot;perfect&quot; user experiences. These days Apple seems care more about &quot;modern aestethics&quot; that look &quot;beautiful&quot; than actually <i>good design</i>, as it used to when Steve Jobs was alive.<p>I expect the Mac OS X interface to become worse with time, too.
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ajanuary超过 11 年前
I can&#x27;t confirm it because I don&#x27;t have iOS 6 to hand, but I&#x27;m pretty sure the difference in button highlights will be the same.<p>The buttons in Timer works based on the OS wide standard of activating on release.<p>For a stopwatch, however, you want it to be instant because it&#x27;s time sensitive. It would kinda suck if you&#x27;re timings were all out by a bit because you kept you&#x27;re finger on there slightly too long.<p>This is actually an example of breaking a convention to improve usability [1]. It&#x27;s also an example of how if you&#x27;re looking hard enough you&#x27;ll find inconsistencies and things that are theoretically horrific in stuff you&#x27;ve been using absolutely fine for years.<p>The real inconsistency on this screen is that the Reset button doesn&#x27;t activate on release. If ever there was a time you want to be able to back out of an action by moving your finger away from the button before release I&#x27;d say this is it.<p>While the faux naivity is a bit irritating, it does make a valid point (if not entirely novel). The more you pare back your UI the more you lose distinction between interactive and non-interactive elements. If your buttons are simply color tinted text, it&#x27;s difficult to unambiguously use color tinting to highlight text of note such as the current day.<p>What makes iOS 7 really interesting is how it tries to counter that. For example, color hinted text in the edges of the screen will always be actions, so color is enough; color hinted text in the middle of the screen could just be marking interesting things, so actions are usually accompanied by thin borders.<p>An proper dive into the design and the trade-offs rather than endless &quot;look at this edge-case&quot; would be really interesting.<p>[1] Caveat because I&#x27;m sure otherwise someone will try and pull me up on it. No, this isn&#x27;t amazing revolutionary design by Apple or super-human attention to detail. I&#x27;m sure the Android and WP 7 equivalents work the same.
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bane超过 11 年前
Man, nothing inflames the religious like a critique of their favorite baby. It&#x27;s exhausting reading through these comments that, no, the OP is a stupid liar and wrong and an idiot for not recognizing that iOS7 is the new benchmark of perfection and should only be talked about in glowing terms.
tehwalrus超过 11 年前
This (among other examples) is why I&#x27;m sticking with iOS 6 for the foreseeable future. I haven&#x27;t wanted any new substantive feature of iOS for several iterations - and while the design was tempting for me, if it comes with this much punishment I&#x27;m out.
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Aldo_MX超过 11 年前
I&#x27;m glad I bought my mother an iPhone 3GS, why? because it won&#x27;t upgrade to iOS7 and she won&#x27;t have to relearn how to use it again.
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x0054超过 11 年前
What I find worrisome is that these UI ideas are bleeding over into OSX. Take a look at the new Build Phases tab in Xcode. It used to be nice and clear, now it&#x27;s just a see of white, and it&#x27;s hard to visually see how different elements on that page relate to each other, especially on a large screen.<p>As I often say, life is about balance. Apple used to have way too much UI chrome. Now they have way too little. I hope they swing back a bit and find that balance soon. An I hope they stop sticking so many pure white backgrounds all over the place, it makes it hard on the eyes, at least for me.
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r00fus超过 11 年前
I also feel this complaint about iOS7, while relevant to the phone UI, is using the iPad UI to make a greater point: that iOS7 doesn&#x27;t feel like it was designed for the iPad.<p>Skeuomorphic vs. Flat aside, the sparseness in how iOS7 looks on my iPad prompted me to revert the upgrade and go back to corinthian-leather-infested iOS6 for now.<p>The lack of visual cues in iOS7 is a bit off putting combined with the &quot;designed primarily for iPhone&quot; keep me from upgrading mine and my parents&#x27; iPads.<p>That said, I&#x27;m loving iOS7 on my iPhone5. It feels liberating.
jbrooksuk超过 11 年前
I believe Montag was highlighted because that&#x27;s the current day.
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ender7超过 11 年前
The iOS 6 version of the alarms app for iPad had a similarly confusing interface. It&#x27;s a complete disaster -- one that I was hoping they would remedy in iOS 7, but that doesn&#x27;t seem to have happened. I&#x27;ve always been surprised that this app managed to get out of Apple&#x27;s internal UI review -- now not once but twice.
kingkawn超过 11 年前
Outsourced their UI design to Google+
lurkinggrue超过 11 年前
That interface makes my eyes bleed. So low contrast. I can tell the designers have young eyes.
LarryMade2超过 11 年前
Apple lost intuitive when it went to OSX. Things were just there, and worked, menus had understandable names dialogs were terse and to the point. Sometimes it was messy but you never felt lost.
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joeblau超过 11 年前
The under pinnings of iOS7 are great (from a developer standpoint), but this release honestly doesn&#x27;t feel like an Apple product. I have the iPhone 4 and Instagram&#x27;s filters are cut off on the bottom and the photo&#x2F;video frame is also mis-aligned.<p>I feel like any other company could have come out with this release and it would have been met with far less analytical criticism. Why is there so much analysis on v.1 of a their new UI?
bcj超过 11 年前
I think an argument can be made for the difference between the stop timer, and the stop stopwatch.<p>Red (in those two cases) means stop, so the button turns red. Stopping a stopwatch is an expected action to perform, so the button remains white (to be consistent with start). Stopping a timer is an unexpected action—you are cancelling the timer. To denote this, they use dark grey.
poolpool超过 11 年前
Its a massive step in the right direction. Its a giant overhaul that was accomplished in a crazy amount of time. Yes theres some obvious missteps, and having literally everything look different across the board is going to be confusing for many people, but either way the transition wasn&#x27;t going to be fun.<p>This really isn&#x27;t news.
mmuro超过 11 年前
The timer circles go gray when touched to indicate you can hold the button and then let go when you are ready.
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sdnguyen90超过 11 年前
pretty annoying reading articles in safari scrolling down and accidently pulling up the control center
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TruthSHIFT超过 11 年前
It seems like the iPad version of iOS 7 isn&#x27;t nearly as polished as the iPhone version.
alexvasi超过 11 年前
I really like how time setting interface is done in Meego. <a href="http://www.youtube.com/watch?v=DoiIaB7FsPY" rel="nofollow">http:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=DoiIaB7FsPY</a>
knubie超过 11 年前
I just opened up the clock app on my iPhone after reading this post and it&#x27;s shocking how much cleaner&#x2F;clearer the interface is on the iPhone than it is on the iPad.
shurcooL超过 11 年前
Nice article, I agree with most points.<p>Just one comment. Don&#x27;t people know you can drag and drop alarms; you just have to tap and hold? Similar to rearranging apps on home screen.
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MaysonL超过 11 年前
And yet, despite all the valid criticism of all the flaws in iOS 7, it&#x27;s a massive improvement over iOS 6. And the user reactions show that.
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cl3m超过 11 年前
iOS7 default apps are quite confusing. The calendar is way worst than before. Now you tap on a event from the month view and you don&#x27;t see it in the day view if your current time is not close to the event time.. It feel rushed. I hope they fix it but it might not happen before next year. That good for third party app though.
mikeryan超过 11 年前
All this free UX QA is going to make for a heck of an UI in about 6-12 months....
nej超过 11 年前
iOS 5 I miss you so. iOS 6 brought in skeuomorphism on steroids. And now iOS 7 removed all the skeuomorphism. I miss the balance in iOS 5.
designmonstr超过 11 年前
In long run is it safe to say apple can’t succeed without Steve Jobs.
AsymetricCom超过 11 年前
It&#x27;s clear to me that my next OS after iOS6 will be Windows 8 RT.