TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

Writing Low-Pain Massively Scalable Multiplayer Servers

24 点作者 luccastera将近 16 年前

3 条评论

randallsquared将近 16 年前
I'm not sure that <i>poker</i> is a game that's amenable to being "massively multiplayer" in the usual sense. Server sharding is easy and obvious with poker, unlike with MMOs where everyone can (potentially) interact with everyone else.
krakensden将近 16 年前
For a very particular definition of "low" I suppose.<p>It's worth noting that he spent 9 months writing and rewriting his server in 5 different languages. It's not often you write something with that level of understanding of the problem.
评论 #645129 未加载
Luc将近 16 年前
I wish there was a neat way to keep all game-related code in a more approachable language than Erlang. It would be great to have the difficult bits of the server in Erlang, with the relatively simple game code being maintained in e.g. Java by programmers that don't need to be experts.