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Using Haxe with Unity3D

33 点作者 jdk超过 11 年前

4 条评论

Hemospectrum超过 11 年前
Haxe is kind of a spiritual successor to ActionScript, as envisioned by OCaml developers (the compiler is written in OCaml). It was originally aimed at Flash, but these days it compiles to everything under the sun, and there are libraries like OpenFL (sic) and HaxePunk to take advantage of this for cross-platform game development. That includes native code generation, via C++, for desktop and iOS targets. It's a neat piece of tech.
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Pxtl超过 11 年前
Since Haxe looks like it was made with cross-platform gaming in mind, how does it deal with GC issues? How hard is it to use when you have to go into that "no create or destroy" main-loop? I assume this varies depending on target platform.
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sjsivak超过 11 年前
The most important part of this post is the github repository: <a href="http://github.com/proletariatgames/HUGS" rel="nofollow">http:&#x2F;&#x2F;github.com&#x2F;proletariatgames&#x2F;HUGS</a><p>&quot;This library includes Haxe externs for Unity and .NET frameworks, generated via the cslibgen utility. It also includes the HUGSWrapper &quot;using&quot; class, which includes various things to work around Haxe&#x2F;C# translation issues, as well as make working with Unity easier.&quot;
ddorian43超过 11 年前
I FUCKING HATE when the trailer doesn&#x27;t show ingame play, but useless rendered cgi.
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