A simple sequencer written in javascript.<p>As a sequencer, what it primarily does is to convert the current ms into ticks and beats. You can register scenes that goes from a beat to an other beat.<p>Basically, you could use it as:
- a demo engine
- a possible starting block for your own visually editable sequencer<p>The idea came to me when I was thinking about a way to make javascript demos where visuals and sounds are processed through the same engine, to provide a purely synchronized experience between both worlds (remove the "art" from what I've just said).<p>Then I thought about using a "beat" as the main unit (instead of ms), ticks and bangs for "new beat/tick" for synchronizing effects to the music, or SFX to the visuals... because there's nothing more boring than adjusting your syncs on ms values, or to rely on your player to give the right informations to the visual; Here, everything should be tied together.<p>In hope some may find any use to this or even want to start anew, following the same main concept.