TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

Mozilla, OTOY, Autodesk Work to Deliver High Performance Games and Apps on Web

157 点作者 praxxis超过 11 年前

15 条评论

cromwellian超过 11 年前
It&#x27;s an idea tried and failed many times over (GPU hosted games in the cloud, OnLive, GaiKai, etc). The round-trip lag from the time you press a button until the time you see a change on the screen is just unacceptable for most twitch oriented games. The JS&#x2F;Web implementation doesn&#x27;t change anything about the fundamentals. I don&#x27;t know why Mozilla is bothering with this approach vs the Emscript&#x2F;Asm.js which would fair much better (but still not likely to succeed for AAA games)<p>You have people complaining about touch-lag on Android devices, which is on the order of 100ms, and you&#x27;re telling me you&#x27;re going to send a packet with a controller movement, render a frame, compress a frame, ship it back, and display it with something &lt;100ms? The demo shown is a non-interactive cut-scene, so no one&#x27;s going to notice the input lag. OnLive, when latency was actually measured, came out around 150ms, totally unacceptable.<p>Th true test would be running something like CoD, BF4, or a SF2 tournament and get pro gamers to evaluate the system.<p>The AAA titles are never going to be run this like economically. I&#x27;m playing Battlefield 4 right now, a huge huge game that brings my current PC rig to its knees. Why would anyone want to suffer this with 150ms lag and compression artifacts?
评论 #6683152 未加载
评论 #6682578 未加载
评论 #6682308 未加载
est超过 11 年前
So, instead of demo videos on youtube, where can I try this hype in <i>my</i> browser?
评论 #6680270 未加载
ryanackley超过 11 年前
Don&#x27;t get me wrong because this is a cool technological achievement if it can deliver as promised.<p>However, when they originally announced this in May, my impression was that this was going to be open sourced and a part of Firefox. I found that to be really exciting.<p>It turns out, it&#x27;s just another business trying to show us the future. Nothing wrong with that but it doesn&#x27;t excite me as much.<p>Also, Brendan Eich is an advisor to Otoy, the company behind ORBX.js. Is it just me or does anyone else think that it&#x27;s a conflict of interest for him to market a for-profit service&#x2F;product via Mozilla? It&#x27;s not clear what exactly Mozilla&#x27;s involvement is in this project and what do they get out of it besides a broader web ecosystem?
评论 #6686577 未加载
mirsadm超过 11 年前
This sort of stuff is just not very exciting to me. Latency is very important in gaming. Unless the servers are in the next room the latency will be probably be crappy. Companies have enough issues launching AAA titles these days without streaming them. It&#x27;ll be like the Sim City launch every time.<p>The only really exciting thing going on in gaming (for me) is the Oculus Rift. Outside of gaming maybe there are other use cases. Given how powerful and cheap hardware is, I just have a hard time believing it&#x27;ll take off.
评论 #6680440 未加载
评论 #6683215 未加载
tlack超过 11 年前
Has anyone actually had any luck getting this working? Seems like such a revolutionary idea that I&#x27;m dying to try it, but no luck so far.<p>It took me a few tries (and a couple hours) to get one of their preconfigured AMIs provisioned, excruciatingly extract the GUID from Win2k8 (people actually work this way?), but now their weird HTTP bouncer endpoint doesn&#x27;t seem to be connecting at all..
评论 #6680940 未加载
评论 #6681085 未加载
评论 #6680997 未加载
RexRollman超过 11 年前
Video via javascript? Advertisers must love the idea of this. I hope that there will be a way to turn this kind of thing off.
评论 #6680438 未加载
评论 #6680883 未加载
评论 #6680802 未加载
randyrand超过 11 年前
So VNC...? But in your browser? I don&#x27;t see how making VNC work in the broswer is &#x27;revolutionary.&#x27; What does it add to the table more so than a standalone VNC client?
评论 #6680567 未加载
评论 #6680442 未加载
评论 #6681358 未加载
riskable超过 11 年前
From the TechCrunch link (which was in the article):<p>&gt;A single GPU, Amazon argues, can support up to eight real-time 720p video streams at 30fps (or four 1080p streams).<p>Seriously? I have been working on X11 support in Gate One for a while now and my laptop, with absolutely ZERO GPU acceleration can deliver&#x2F;encode 720p, 30fps video to a browser at around 5% CPU utilization.<p>Proof: <a href="http://youtu.be/6zJ8TNcWTyo" rel="nofollow">http:&#x2F;&#x2F;youtu.be&#x2F;6zJ8TNcWTyo</a>
abhiv超过 11 年前
It&#x27;s not clear to me from the announcement which parts are executed server-side and which client-side.<p>Companies like iSwifter have tried to do server-side-rendered, streamed Flash games for years with limited success. The local machine in that case simply transmits input and displays video.<p>I think the difference here is that there will be some client side computation as well, but I&#x27;m not sure how much. If the GPU is in the cloud, that seems to indicate that they are bypassing WebGL, which would provide access to the local GPU. So my guess is that the JS does the typical setup work of a CPU in a rendering pipeline (setting up the scene, constructing draw batches), transmits it to the cloud GPU, and then transfers the rendered frame to the local GPU for display.<p>For interactive applications, it seems like the CPU-cloud GPU latency could be a deal breaker, though John Carmack famously said that it was faster to ping Europe from the US than to draw a pixel to the screen.
评论 #6681387 未加载
wmf超过 11 年前
So the encoding is done by Nvidia in hardware; I guess ORBX is doing the decoding. Is there some reason why asm.js + WebGL is better than &lt;video&gt; + DASH&#x2F;HLS?<p>When it comes to watermarking, I&#x27;d like to see a cost comparison between watermarking and a static CDN (e.g. Netflix can serve 15+ Gbps per server).
评论 #6680753 未加载
angularly超过 11 年前
Quite amazing, I predict this will have a big impact on gaming. It basicly means that games can be delivered from the cloud, and it seems quite plausible, this is how games will be delivered in the near future.<p>For the consumer it means you dont have to buy games, you can subscribe to a service and rent them. For the game developers, it means they don&#x27;t have to worry about illegal copies.
评论 #6680259 未加载
评论 #6680175 未加载
评论 #6680375 未加载
评论 #6680228 未加载
评论 #6680325 未加载
bdegman超过 11 年前
I&#x27;m interested in something like this for high-end CGI and graphics work. Being able to use a macbook air with a big workstation back end in the cloud would be a dream. I know there are render farm solutions that big studios use but realtime access to lots of computing power from anywhere would be amazing for freelancers and smaller studios.
评论 #6683251 未加载
ibash超过 11 年前
What do you mean by rendered with pure JS? It&#x27;s rendered server side, isn&#x27;t it?
评论 #6680324 未加载
评论 #6680343 未加载
评论 #6680296 未加载
gcb1超过 11 年前
whats with the sgi names reuse?<p>sgi irix had something similar. think it was called inventor. basically a vmrl viwer plugin. also their last workstation was called octane.
rhelmer超过 11 年前