Kickstarter projects are often lofty goals to make an app that people think they can build in a few months, but they forget the "take a wildly pessimistic guess and then double it" rule of estimating software costs. Project failure happens. A lot. About 70% of the time in fact (where "failure" means over-budget, or late, or not to specification, etc. Not <i>just</i> undelivered).<p>Sidenote: The update mentions spending "countless dollars". If there's one thing I know about money, it's that it's eminently countable. If the project starter has spent all the Kickstarter money he should know <i>exactly</i> where and on what. Whether he chooses to share that information is up to him, but implying it's all gone and he doesn't really know where should be ringing alarm bells at Kickstarter HQ.