Congrats on putting out such a great looking game so quickly! Solid polish and fits right in on the app store. I bought it an gave it a try and it was pretty fun. I was able to figure out a trick pretty quick that took most of the challenge away, but for the six weeks, very impressive.<p>A couple pieces of the article did bother me though:<p>I think all the planning you did helped you stay on course, but I also think it is important to constantly question your game and take time where needed to make sure it is fun. Creating a game that is fun is not usually an easy and quick task.<p>"Users never like what you like" - I beg to differ. While it is important to make sure that you are not the only one that likes the game (if you want it to sell), most indie game developers focus on making something they love. This concept has lead to an amazing revolution of really original and amazing indie titles.