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Spelunky Procedural Level Generation

71 点作者 peterderivaz超过 11 年前

4 条评论

adnzzzzZ超过 11 年前
This is pretty amazing. I&#x27;m working on a game that&#x27;s going to use level generation techniques pretty similar to Spelunky, and while the other explanations on that guy&#x27;s blog were pretty good, this adds another level of understanding.<p>The surprising thing about Spelunky and its generation is that you would expect that manually designed templates, even if put together in a sort of random way, would get repetitive or old pretty fast. And this would be the case if Spelunky didn&#x27;t have what the author called probabilistic tiles and obstacle blocks (see Rogue Legacy for an example where it does get repetitive pretty fast). But even after &gt;100 hours playing it it&#x27;s still not easy to recognize all templates and to know what to expect next, which keeps the game fresh and new every time you play it.
GyrosOfWar超过 11 年前
The site crashes my browser (rather, the tab it&#x27;s running in, Chrome 32) I see a loading bar, then I see something resembling a Spelunky level for a few seconds and then it crashes.
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wreegab超过 11 年前
Why is the image constantly redrawn?<p>EDIT: Ok at first there were no moving creatures in it. I see why it is redrawn, now my question would be more like: why is the <i>whole</i> image constantly redrawn? (Dirty rectangle goes a long way).
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mildtrepidation超过 11 年前
That&#x27;s pretty cool! I&#x27;m not seeing any mention of Lode Runner on the main site or the original game page, though... it&#x27;s a pretty obvious clone (that&#x27;s not a complaint or jab, and it looks like you&#x27;ve made some cool additions), so it seems like a tip of the hat would be in order. Perhaps I missed it?
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