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Ask HN: Should I open source my html5 games?

10 点作者 lessmilk超过 11 年前
Hi HN,<p>A few weeks ago I started a pet project: build one new html5 game per week [0]. I already submitted this project to HN, and got a lot of positive feedback [1].<p>A few people asked me to open source my games. That sounds great, but I basically know nothing about open source. Do you have any advice on this? Here are some of my concerns&#x2F;questions:<p>1. I don&#x27;t want to see people submitting my games on various app stores 2. I&#x27;m not a very good developer, so my code is not super clean 3. Can opensourcing help me getting more people interested in my project?<p>Thanks for your help!<p>[0] My project: www.lessmilk.com [1] Previous HN thread: https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=7036486

2 条评论

tagabek超过 11 年前
1. If you open source your code, there is always the chance of others &#x27;stealing&#x27; it. If this concern is a deal breaker, don&#x27;t open source it.<p>2. With a project like yours, this can be a way to catalog how you&#x27;ve grown as a developer.<p>3. Open sourcing will provide an additional perk for people that might be interested in your project (especially developers).
virtue3超过 11 年前
Be careful about open sourcing art as it allows anyone to basically use your art. You can do a lua style license where they have to mention somewhere that they got code&#x2F;art from you and link back to your page.<p>I&#x27;d really recommend using separate licenses for &quot;academic&quot; and &quot;commercial&quot; use.