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The Ingredients for a Great Product Roadmap

27 点作者 versusdotcom超过 11 年前

3 条评论

pinaceae超过 11 年前
hmm, I follow a different model which was explained here recently by Des Traynor in a brilliant, short talk: <a href="http://vimeo.com/81544164" rel="nofollow">http:&#x2F;&#x2F;vimeo.com&#x2F;81544164</a><p>map any feature in a graph that has people on the x axis and time on the y axis. farther to the right means more users, farther up means more often. concentrate on what most&#x2F;all users would use most&#x2F;all of the time. a lot of the other things are noise, added on by other entities, which over time dilutes and destroys your product.<p>you should map existing features as well and kill them off if they do maintain or increase reach and or frequency.<p>of course this is simplified, there is still a lot of balancing and reality wrangling to do, but as a guiding principle it really works. especially when you&#x27;re getting the &quot;oh come on, let&#x27;s add this, just a few lines of code&quot; type requests. any add has a long tail, from bugs, to documentation, etc.<p>my 2c.
sergiosgc超过 11 年前
Deciding to go for low-hanging high impact features is the obvious choice, and it&#x27;s not the choice that makes developing product roadmaps complex. The trouble is always around technical debt.<p>Every company has technical debt. Stuff that:<p>a) Is architectural. Changing it impacts code all over. Think &quot;preparing a database schema for sharding&quot;.<p>b) Is a looming ceiling on growth.<p>c) Is not in the immediate present nor is in the far too distant future.<p>When to tackle these is the usual war in my product roadmap meetings. My default rule is the classical 80&#x2F;20. 80% of the time reserved for new features, 20% for technical debt. If no technical debt is evident, use the time for load testing and optimization.
troels超过 11 年前
So .. low effort &amp; high impact features first .. Got it.<p>Am I the only one who found that article a bit light on substance?