I'll play devil's advocate here, since (almost) everyone seems to be applauding Apple for this.<p>The issues, as I see them, are:<p>1) high volume of apps,<p>2) low quality / low utility apps,<p>3) copyright infringement<p>A lot of the cheering seems to be related to 1) and 2) - getting an "app spammer" out of the app store, improving the user experience, etc. IMO, these are precisely the wrong reasons to cheer. They are perfect examples of the problems with the app store from a developer's perspective - arbitrary judgement calls which often end up being inconsistently applied. Apps do get rejected all the time for having "limited functionality" - these two concerns should be addressed during the approval process, and, if necessary, by removing specific apps, NOT by outright banning a developer AFTER the apps are approved (thus signaling to the developer that Apple is OK with them). If there are "too many" apps, throw in a per-app listing fee after a certain number of apps. If the app is low quality, don't approve it. These are messy, hard to define rules otherwise.<p><i>intellectual property complaints concerning over 100 of your Applications</i> - Say a developer has 8 apps in the app store, one of the eight apps uses unlicensed images, and Apple bans the developer instead of removing the one app. I suspect the reaction here would be a bit different.<p>The ONLY acceptable reason in this case is repeated copyright infringement - easy to define, easy to detect, and simple for the developer to avoid in the first place. And yes, that is the reason Apple is giving - but it doesn't seem to be the reason most celebrated by the comments here, it's mostly that something bad happened to someone we don't like.