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Liquidfun – 2D physics engine for games

162 点作者 iamtechaddict大约 11 年前

15 条评论

de_dave大约 11 年前
<p><pre><code> For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (b2_liquidFunVersionString), and helps us continue to optimize it. </code></pre> Is this tracking functionality restricted to libraries by Google employees? Seems like it would be useful for all third-party library developers to see how their libraries are being used and can be improved.
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babuskov大约 11 年前
<p><pre><code> &quot;For applications on Google Play that integrate this tool, usage is tracked.&quot; </code></pre> Imagine if every open source library did that.
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a-nikolaev大约 11 年前
They say that this is an extension of Box2D, not a really new engine. This is kind of important, because the simulation of soft spherical particles is a much easier problem than the simulation of rigid bodies. (Unless they are doing some fancy things I&#x27;m not aware of). Maybe, there is some complexity in handling both soft and rigid bodies, but I don&#x27;t think that there should be a problem.
aaronetz大约 11 年前
I wonder why they came up with a new library instead of contributing to box2d directly? Unless they had to break box2d&#x27;s API (but off the top of my head, without looking at the code, it&#x27;s hard to see why they would have to)
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sgt大约 11 年前
It&#x27;s interesting how much Google is using Github. Will we see an acquisition of Github in the near future?
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zurn大约 11 年前
I didn&#x27;t spot a liquid (without particles) looking demo in the videos - would that be easy to make? Would you be able to make visuals look like Wii&#x27;s Fluidity game using this easily?
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bcraven大约 11 年前
Looks like:<p>- OE-CAKE[1]<p>- Phun&#x2F;Algodoo[2]<p>Which may give some examples of what could be done with this.<p>[1]<a href="http://www.teq.com/blog/2010/03/oe-cake-physics-simulator/" rel="nofollow">http:&#x2F;&#x2F;www.teq.com&#x2F;blog&#x2F;2010&#x2F;03&#x2F;oe-cake-physics-simulator&#x2F;</a><p>[2]<a href="http://www.algodoo.com/what-is-it/" rel="nofollow">http:&#x2F;&#x2F;www.algodoo.com&#x2F;what-is-it&#x2F;</a>
sdgsdgsdg大约 11 年前
How long before an emscipten js version?
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CmonDev大约 11 年前
It&#x27;s surprisingly reasonable that they did not use Python or JS for it. I wonder how they came up with this project though - do they want to boost Android&#x2F;NaCl games?
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asadlionpk大约 11 年前
Shamelessly plugging my library for js : <a href="https://github.com/asadlionpk/SPHjs" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;asadlionpk&#x2F;SPHjs</a>
rehevkor5大约 11 年前
The liquid seems a bit compressible, more like balls of jello or rubber than water. Is that a difficult or costly problem to resolve when simulating liquids?
alexvr大约 11 年前
Anyone see the Strandbeest in the video?
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willemmerson大约 11 年前
The music fits surprisingly well, its Interstate by The Juice To Make It Happen, whoever they are.
dlsym大约 11 年前
I somehow expected JS...
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timinman大约 11 年前
Someone make a realistic surfing game!