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The 49-U6U Slaughterhouse

93 点作者 metermaid大约 11 年前

15 条评论

clarky07大约 11 年前
Eve really is as fun as it sounds in the articles, for a few hours every couple of months. Unfortunately, you have to &quot;work&quot; for many more hours than that to get to the fun parts that spontaneously happen every few months.<p>Now, if you are just looking to relax and blow up imaginary spaceships PVE style, that can be done easily and on a regular basis and can be reasonably fun. If you are looking for the amazing PVP battles, those are much tougher to come by, and require a lot more work to support the fact that your stuff is getting blown up. When they do happen though, it&#x27;s the best part of any game I&#x27;ve played. It really is the best game there is, for a few hours every couple of months. :-)
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mguillemot大约 11 年前
This is where I make my obligatory comment about the game I&#x27;ve been developing on my own for 2+ years: Gangs of Space. It is heavily inspired by EVE Online, more arcade-oriented (but keeping or expanding all the good parts like unique shard, territory control, trading, research...) but without the PVP component.<p>And since it might tickle some hacker&#x27;s imagination, most of the game data is accessible over a REST API (like EVE Online) but also modifyable by this API. Writing custom tools, bots, notifiers, collaboration tools, or anything else is actually encouraged :)<p>To see more: <a href="https://www.gangsofspace.com/en" rel="nofollow">https:&#x2F;&#x2F;www.gangsofspace.com&#x2F;en</a><p>(We&#x27;re also running a Greenlight campagign, any vote there is very much appreciated! <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=234327644" rel="nofollow">http:&#x2F;&#x2F;steamcommunity.com&#x2F;sharedfiles&#x2F;filedetails&#x2F;?id=234327...</a>)<p>If you have any remark or just want to chat about nitty-gritty technical or game design stuff, my email is in my profile :)
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valarauca1大约 11 年前
Eve online looks so fun. But the problem is massive battles like this the server &#x27;slows down&#x27;, and runs at 1&#x2F;50th to 1&#x2F;100th real time speed. The in-game lore says its time dilation based on player reaction speeds increasing in times of crisis for the computer aided implants.<p>So while it sounds like a 22 hour long epic battle the vast majority was likely spent browsing youtube and reddit, doing house work, homework, sleeping, etc. There likely wasn&#x27;t hundreds of player manning their computers for the entire duration in heated combat.
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Tloewald大约 11 年前
One interesting thing about this battle vs. the previous big one is that it was a deliberate action on both parts rather than an accident caused by a careless mistake or UI issue (depending on whose version you believe).<p>It seems like a victory for the PIBC in strict ISK terms, but it&#x27;s not clear whether it was a strategic success (who ended up controlling the system?). Indeed less emphasis on numbers and more emphasis on the point of it all would be nice. Seriously, the whole thing ends by congratulating all involved for having a big fight without discussing the actual outcome.
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metermaid大约 11 年前
Submitted under the title &quot;EVE Online shatters its records with new largest war: The 49-U6U Slaughterhouse&quot;. I understand the reasoning behind the editor&#x27;s title changing, but it always feels clickbait-y when you can&#x27;t reason out what the article is about with the title (or the first few comments.)
canistr大约 11 年前
Apparently the total value lost in-game was 11 trillion ISK which, according to <a href="http://isk.thealphacompany.net/?isk=26000000000000" rel="nofollow">http:&#x2F;&#x2F;isk.thealphacompany.net&#x2F;?isk=26000000000000</a><p>is roughly $700,000 USD.<p>Edit: updated the ISK value thanks to comments.
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ChuckMcM大约 11 年前
I&#x27;ve always wondered what it would be like if Eve Online did hi-def movie re-enactments of these. Certainly at least as exciting as watching a couple of hours of some sporting event.
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TheMagicHorsey大约 11 年前
Someone told me that Eve fights aren&#x27;t very action packed. Its more like watching a bunch of spreadsheets slowly evolving values.
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mamcx大约 11 年前
Capturing the &quot;intense&quot; battle of this kind of games VS the <i>actual</i> work, Haruhi style:<p><a href="http://www.youtube.com/watch?v=sfyZwKkokec" rel="nofollow">http:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=sfyZwKkokec</a><p>Jump to 11 how the game look actually VS 13 to how we wish it look ;)
snake_plissken大约 11 年前
Mmmm I wish I still had the time to really get into persistent MMOs. I recently got back into playing this really old school MMORTS called Mankind that is still chugging along.<p>Total. Time. Sink. Still, it&#x27;s been fun.
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ForHackernews大约 11 年前
Wait, Eve has a separate Chinese server? I thought the whole point of Eve was that everyone participated in the same game world on the same server?
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peterwwillis大约 11 年前
I&#x27;m going to be &#x27;that guy&#x27; and say that I totally don&#x27;t get games like EVE, and miss the quick recoil of my Desert Eagle laying volleys of .50 rounds in a split-second as I turn towards the enemy jumping out of an obscured door a yard away. While I eventually quit because of the culture and the cheating, (and Q3 mods were better in general), CS was really damn exciting.
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alandarev大约 11 年前
Rehabilitating from gaming addiction gets significantly harder when topics like this pop up on hacker news :(
baddox大约 11 年前
I once considered myself a fairly savvy gamer, but for the life of me I can&#x27;t figure out what the actual underlying mechanics (and therefore the optimal individual and team&#x2F;clan strategy) of this game are. In the live video I&#x27;ve seen of these big battles, as far as I can tell literally nothing is happening. There is very little movement of anything on screen, and very little input from the player. I&#x27;m obviously out of my element.
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rqebmm大约 11 年前
random question: I have an old EVE account with a few hudred mil ISK and the ability to fly interdictors, HACs, and black ops ships.<p>Is that worth anything anymore?
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