I have been working on an Android game for around eight months now and while I personally I think it's a great little game - as a developer - I am struggling to find the motivation to market it and feel like it will be a waste of time trying to get it noticed. I just want to write code and I hate the idea of marketing even though I know it's an essential part of the process.<p>The obvious thing to do is to submit it to as many review sites as possible, but I've read many articles that say it's a waste of time to even try contacting the popular review sites. Maybe I am hesitant because part of me is a bit reluctant to have it criticized too much? Hmm, not sure about that.<p>I think the main problem is that the game is a "Snake clone". IMO it has enough original features to stand up as its own game. But I think many people just see Snake, think "toy project" and walk away.<p>I would really appreciate some feedback on what the HN community thinks. Should I continue trying to push the game? Or should I not waste any more time on it and just accept it's time to move on?<p>One more point: if I do move on, I won't feel like this has been a failure personally. I am very proud of Foobit - it's my first Android game and I can't stop playing it! Also my Son (aged 10) loves it, so it's definitely been a worthwhile learning project for me. I'm just in two minds as to whether I should commit to marketing it or not, that's all.<p>Download link for anyone who wants to try it (it's free to play): https://play.google.com/store/apps/details?id=iode.foobit