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Pushing iOS

138 点作者 TechnoFou将近 11 年前

22 条评论

saturdaysaint将近 11 年前
Nice mock-ups, but I disagree with most of the premises here. As far as I can tell, iOS doesn&#x27;t have much problem with people leaving due to some quibble with the UI&#x27;s supposed lack of sophistication. I&#x27;m sure there are some exceptions among HN readers, but among the very few people in my circles on Android, all cite screen size as their main reason. Japan, a country that&#x27;s been at the cutting edge of the mobile market for decades, is flocking to the iPhone now that it&#x27;s available on the big carriers - not what you&#x27;d expect if there was widespread perception of iOS as &quot;dumbed down&quot;.<p>The only thing I definitively agree with is that I hope Apple supports multiple profiles for iPad. As someone that uses both Android and iOS pretty regularly, I don&#x27;t think widgets add much that the Notification shade and Action Center don&#x27;t handle capably. I mostly hope that iOS 8 is invisible - add some APIs for Siri and hooks into home automation, improve performance.
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coldtea将近 11 年前
&gt;<i>Seriously, for a device so thin in features and actual stuff to do, performance is disappointing.</i><p>Really? Have you checked well written apps and what they can do?<p>&gt;<i>The Google Chrome browser scrolling is horrific at times with a HUGE delay.</i><p>How is that an iOS&#x27;s &quot;performance problem&quot;? Use Safari. It&#x27;s not like iOS doesn&#x27;t offer the best scrolling experience compared to Android&#x2F;Chrome.
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mhenr18将近 11 年前
This idea is cool, except for the gesture. There needs to be a way to summon a block with one finger so that one-handed use is still possible.<p>I&#x27;m assuming that the drive to stay as close to the current experience as possible influenced that - there&#x27;s currently no &quot;free&quot; one-finger gesture&#x2F;action on the home screen. I don&#x27;t know how to pull it off, but needing to use two hands seems like it kills off the notion of doing things quickly.<p>edit: Although it&#x27;s worth pointing out that while it&#x27;s a cool party trick, it&#x27;s not something I&#x27;d use day-to-day. Changing the Control Centre to let me keep applets open within it for things like 1Password or composing a message? <i>That</i> would get used every day.
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Geee将近 11 年前
I have yet to see a situation where widgets are actually useful.
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pseudometa将近 11 年前
This guy needs a windows phone, can we get him a windows phone?
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th0br0将近 11 年前
Couldn&#x27;t all that he wants be provided by implementing a &quot;native&quot; Apple UI&#x2F;UX on top of Android? It feels like all his points have been solved by Android for quite some time.<p>Still, I like this block concept... it&#x27;s a good compromise between widgets &amp; actually starting the app.
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bluthru将近 11 年前
Doesn&#x27;t the notification center and control center basically take care of this? Notification center could be a lot better, but requiring a two-finger pinch is a non-starter.<p>Also, what&#x27;s with this made-up title?<p>&gt;UX&#x2F;UI &amp; Branding Architect<p>You&#x27;re a designer.
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nicolasd将近 11 年前
Nicely done, I am impressed.<p>Because everyone is mentioning that&#x27;s like Android&#x27;s Widget-Concept, and Android already solved this - that&#x27;s not the case in my opinion. I think it&#x27;s too complex for users to know what a &quot;widget&quot; excatly is. This is more the concept of: Show me a little bit more than the app-icon - and that&#x27;s it. Imho the user would understand the concept immediately and don&#x27;t have to know what actually a &quot;widget&quot; is, or how to remove it.
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Greenisus将近 11 年前
That&#x27;s a clever approach to widget-izing apps, but I suspect that using the pinch gesture on such a small touch target could be problematic.<p>In the iOS Human Interface Guidelines, Apple suggests that your touch targets have a minimum size of 44x44 points. (<a href="https://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/LayoutandAppearance.html" rel="nofollow">https:&#x2F;&#x2F;developer.apple.com&#x2F;library&#x2F;ios&#x2F;documentation&#x2F;userex...</a>)<p>If you look at the icon size list at <a href="https://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/IconMatrix.html" rel="nofollow">https:&#x2F;&#x2F;developer.apple.com&#x2F;library&#x2F;ios&#x2F;documentation&#x2F;userex...</a>, you&#x27;ll see that iPhone 5 icons are only 60x60 points (divide the pixel sizes by two to get the point size). I imagine that 60x60 is simply too small for a two finger gesture to work well.<p>Maybe this would work better with a one finger touch and drag gesture where the drag direction dictates how the icon will grow into a widget (but with icons on the top and bottom rows only able to grow in one direction). It would need to be a quick gesture, though, since tap and hold triggers that app reorganization mode of Springboard.
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mortenjorck将近 11 年前
Good process leading to this, even if I disagree with some of the conclusions. It&#x27;s nice to see speculative designers actually considering (and then documenting) the environment their concepts would have to work and compete in, rather than just pushing out a cool-looking set of Dribbble mockups with no context.<p>I don&#x27;t think Apple is going to add functionality to the home screen. It&#x27;s always done one thing, and I imagine UX leads at Apple would probably consider anything else to be overloading its scope.<p>That said, there is absolutely a good use case for widgets on iOS. The old iOS 5-6 weather widget was great, and the text-adventure version they replaced it with in iOS 7 is an inferior experience. Notification Center is almost certainly the best place for widgets: The iOS 7 calendar widget is a great example of the potential, and I really hope they finally open up the NC widget APIs in iOS 8.
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nicholassmith将近 11 年前
Some weird comments in there, but I do like the blocks concept, but removing the text for just app icons isn&#x27;t going to be really helpful if an app updates and changes the icon and the user doesn&#x27;t know where the search pull down is.
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jimmcslim将近 11 年前
I love the general concept and agree that iOS is sorely in need of more customisation, and that Windows Phone probably has the right balance already.<p>&quot;But, if you want more information about an app, you can simply pinch the app icon bigger and it will now become an iOS Block.&quot;<p>I physically tried this and it just feels awkward. The &#x27;pinch to zoom out gesture&#x27; on iOS (e.g. maps, photos) generally has your fingertips about 1-2cm apart in my experience. To pinch an app icon seems quite clumsy and difficult for my medium size fingers... if I had big beefy sausage fingers I can imagine it would be quite a challenge!
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GyoFar将近 11 年前
The production of this concept is nicely done, but I don&#x27;t think the concept is particularly good or original at all. As someone has already mentioned, Action Launcher [1] on Android has a very similar feature. You can access widgets with the flick of a finger, not by pinching, which makes them a lot easier to access.<p>[1] <a href="https://play.google.com/store/apps/details?id=com.actionlauncher.playstore" rel="nofollow">https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.actionlaun...</a>
madoublet将近 11 年前
For those not familiar with WP8, this is exactly how Windows Phone tiles work with a few minor interaction details. It does introduce a cool peek concept not available in tiles.
blt将近 11 年前
Tighten up your writing style son. Extremely flabby.
cones688将近 11 年前
BlackBerry 10 has had this for the last year or two, but who cares right?<p><a href="http://developer.blackberry.com/design/bb10/active_frames.html" rel="nofollow">http:&#x2F;&#x2F;developer.blackberry.com&#x2F;design&#x2F;bb10&#x2F;active_frames.ht...</a>
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burgreblast将近 11 年前
As users become more proficient with interfaces, it&#x27;s nice to see functionality evolve from a simple &quot;off | on&quot; to a gradient between &quot;less and more&quot;.
pavlov将近 11 年前
So these proposed blocks are non-overlapping app windows, neatly tiled within the icon grid.<p>Isn&#x27;t that basically what Xerox Star did in 1981? <a href="http://www.digibarn.com/collections/screenshots/xerox-star-8010/xerox-star-8010-01.jpg" rel="nofollow">http:&#x2F;&#x2F;www.digibarn.com&#x2F;collections&#x2F;screenshots&#x2F;xerox-star-8...</a><p>Or -- the horror -- MS Windows 1.0 in 1985: <a href="http://fulupik.chez.com/perso4/Images/infor_win101tile2.gif" rel="nofollow">http:&#x2F;&#x2F;fulupik.chez.com&#x2F;perso4&#x2F;Images&#x2F;infor_win101tile2.gif</a>
calewis将近 11 年前
I stopped reading after the venn diagram showed that the windows phone was good for experience and customisation, are you joking?
miralabs将近 11 年前
Android widgets..unless I&#x27;m missing something here.
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ulfw将近 11 年前
Microsoft called. They want their Live Tiles back.
lasermike026将近 11 年前
Isn&#x27;t WWDC next week?