Speaking as a Starving Artist, I've noticed that part of the problem lies in artists trying to achieve success by aping corporate methods, which rarely work for an individual artist. I did that for awhile, and it got me absolutely nowhere.<p>There's also this attitude (in the US, at least) that you're a failure if you're not instantly successful. Rare is the artist who takes the time to build a solid foundation of fans/patrons. You're going to eat a lot of ramen in those years, but the base you build will be solid enough to build a house on.<p>It also helps to be unflaky. The article mentions artists as being elitists at least once, and that's an unfortunate stereotype. It's a stereotype you have to fight against in the minds of your fans, and you've got to fight it in yourself sometimes, too.<p>I'm still poor--by standard American standards. However, I live in a 4-bedroom house with a bedroom all to myself as a studio. I have cable internet, A/C, two cars, and a couple different computers--one for working on and another which serves as a file server for the studio.<p>It's slow and it's grueling, but it's making me a better, healthier person. Making your own bread (for example) is not only cheaper, it's better for you. And the stupid impulse purchases I made when I had a Day Job are no more. I sold off many of the things which were cluttering up my house just because I bought them on a whim. My credit cards are used only in emergencies, and are always paid up ASAP.<p>I'm currently working on $650 worth of private commissions. Ten years ago, that meant that I'd be doing 12 projects at the same time. However, after taking the time to work up a rock-solid fanbase, I can happily say that the $650 is coming from only three different projects.<p>Now, if that sort of thing could be a little more regular...but that's the preconceived notions talking again.<p>It's a rollercoaster ride, but it sure beats all the years I spent answering the phones in my tech support Day Job. :)