Damn, just when I was starting in gamedev again. But was there really ever a bubble? As long as I remember it's been insanely difficult to succeed. These sort of complaints have been going on in indie developer forums for <i>years</i>. w.r.t Steam, it sounds like the Apple App store all over again (or at least played out in slower motion). Enormous/easy profits for the early adopters, then diminishing returns as competition increases. For different reasons; new technology (iOS) vs careful curation (Steam). I'd say actual game <i>quality</i> improved as a result though. It's all good for the consumer!<p>Making games is just fun, everybody and their dog wants to do it. To succeed commercially a game can't just be good, it has to be insanely polished, deep, or unique. (Yes, or lucky... and preferably all of the aforementioned.)