The clock is actually harder to read this way. I want to glance and know what time we're on. By presenting the time in an unconventional way, you're making it difficult for me to do that. It also doesn't offer a way to distinguish between extra time and stoppage time.<p>When a player is booked, injured, substituted, etc I prefer to see what's, you know, <i>happening</i>. If you want to help me do that, you shouldn't obstruct my view with a giant bezel containing an icon and some text. I will go further and say that the icons are rather vague, especially in the example given. A football (I mistook it for a wheel at first) and a name? Thanks television, that cleared things up!<p>A yellow card icon should simply be yellow. Two cards as an analogy to a red card isn't a good one, as red cards can be given without a yellow one being given prior. I'm assuming the sniper's visor is meant to indicate penalties, it's a little disturbing to be honest.<p>These and other mistakes, mentioned in other comments, could've been easily avoided with a little domain knowledge. Once again, it's form over function.