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App Rot

207 点作者 tedlee将近 11 年前

18 条评论

0x0将近 11 年前
Seems like the centralized app store model with week-long reviews and free-to-play IAP-addiction-reliefs has lead to a proper race to the bottom. When you have to peddle your wares in a crowded spot next to a million clones which are free or $1-2, with no proper way to do trials or paid upgrades, and you also have to take the full risk of development upfront with a chance for being rejected during final review, it seems like everything is conspiring against indies wanting to invest a lot of effort into a project they really care about. It appears you either have to be a AAA megastudio or a cheap copycat to have a chance to make a profit in 99.99% of the cases. Or be someone like Facebook who can invest a bunch of effort into a super polished product like &quot;Paper&quot; just for fun.<p>For example: Imagine spending 6-12 months on your own dime developing a really neat bitcoin wallet app that you&#x27;d like to offer for perhaps $20-30. It&#x27;d be completely crazy. Who knows if &quot;virtual curriences&quot; are banned or allowed in the app store review process in 12 months?
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tolmasky将近 11 年前
Its interesting that it seems Apple has really shied away from doing the bare minimum to improve things on the app store (until recently with videos and bundles). Not having the store be significant revenue is a double edged sword. I think there are some really interesting hacks that would have been better for consumers AND developers. In another comment (years ago I think...) I mentioned how I wish the top charts <i>wouldn&#x27;t show me apps I already own</i>. There were years where Angry Birds, for me someone who already owned it, represented the top 10 being an effective top 9. It knows I&#x27;ve already bought it, there&#x27;s nothing I can do with that being there - even Rovio is only indirectly helped by this since I can&#x27;t go and buy it again, it just serves as some weird hypothetical billboard on my phone for &quot;other people&quot;. If instead I got a custom top 10 that was the top 10 apps I <i>don&#x27;t own</i> I would be very much incentivized to buy more apps. This is of course not even entering into the actually interesting domain of suggesting better purchases for me.<p>App Store revenue not being Apple&#x27;s bread and butter is a double edged sword. My point here is not that the above idea would &quot;save&quot; the app business, but to notice that the app store today is effectively the same as it was <i>6 years ago</i>. Experimentation in that space doesn&#x27;t seem to be in their DNA.
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martinald将近 11 年前
Really interesting.<p>Anecdotally, I&#x27;m seeing people starting to abandon their iPads and go back to laptops (generally macbooks&#x2F;ultrabooks) in meetings and the like. I think the keyboard is just too useful for most people. Smartphone usage is definitely not following a similar trend, though.
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baddox将近 11 年前
I use my iPad at least an hour a day before falling asleep, and I am pretty happy with the apps.<p>The YouTube app seems to be under heavy development, and while they often break little things, they also fix and add stuff quickly. I really enjoy YouTube on the iPad and I spend a lot of time there.<p>Likewise, the Google Maps app is great on the iPad. Most of what I said for YouTube applies to Google Maps.<p>Twitter and Tweetdeck work great. They don&#x27;t change much, but they don&#x27;t need to.<p>Twitch seems to be under active development. It works fairly well, and I use it a fair amount.<p>Kindle and Amazon Instant Video don&#x27;t change much, but they just work.
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golergka将近 11 年前
&gt; Top lists reward apps that get people to download them, regardless of quality or long-term use, so that’s what most developers optimize for.<p>Actually, that&#x27;s where the in-app purchases come in. As every free2play game developer will tell you, the key to good monetization is updating your app and engage the community. Produce new content, throw seasonal promotions and sales, fix bugs, keep the game alive.<p>That&#x27;s exactly because you care about the overall LTV of the user, not the download event — and, as free2play developer, my task is not to lure the user to pay $1 to download it, but to convince the user to pay while he&#x27;s already in it. There are developers that buy installs for $10 a piece from a certain sources, and they make a great profit out of it — just because once the user gets there, he&#x27;ll pay more. Not because anyone will force him to; it&#x27;s impossible to force the user to do anything, we don&#x27;t a gun to his head — but because he wants to.<p>May be the app developers, too, will finally go to the same route?
janlukacs将近 11 年前
I simply hate the appstore - it&#x27;s so full of useless bad quality apps - don&#x27;t even get me started on games. i have only oppened it a couple of times in the past two years. They killed discovery for me, i&#x27;m not even interested in checking out new apps (still no trials?!).
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andybak将近 11 年前
It&#x27;s interesting that the trends Marco says are inevitable:<p>1. Use platform conventions over custom widgets<p>2. Favour responsive layouts over layouts tailored for each screen<p>have long been the norm on Android. And since Holo - (1) has been far from a handicap. Apps that stuck to Holo (and now &#x27;Material design&#x27;) conventions were usually the most attractive.<p>With regard to (2) - the way this has forced Apple&#x27;s hand in hardware choices has been fascinating. Having to double resolution via retina rather than grow incrementally and the long delayed and slightly painful transition to a new aspect ratio for the iPhone 5.
kilian将近 11 年前
As a user I like the pay-once model, but for apps that provide continuous upgrades, a subscription model would make much more sense and I think Apple &amp; co would do well to start actively supporting that model for apps. The ultimate guitar tablature iPad application does it via an in-app payment and I&#x27;m more than happy to pay the yearly fee. I could imagine doing the same for many other apps. The counterpoint here is that, as a user, I would then feel entitled to frequent and substantive updates which would increase the load on an indie even more.
pi-err将近 11 年前
The article is not about the growing share of obsolete apps in the App Store (as I thought). It&#x27;s about the coming of age of the iOS app market - ie: more contenders, more competition, lower exposure. And the lack of perceived value of ipad development (says the author).<p>I understand this as: people are leaving our craftsman market in city center to stop by the big retailers in suburbia and are happy with it. And the craftsmen can&#x27;t make their shops attractive enough vs big retailers.<p>I find Marco is pessimistic here (ad hom: as often).<p>1&#x2F; even matured and commoditized, the App Store is the largest money transfer to software vendors _ever_ , with a favorable cut going to indies&#x2F;small makers. Even if less affluent, the small city center is still getting tons of attention.<p>2&#x2F; still on the craftsman metaphor: city centers are actually thriving again _along_ big suburbia retail thanks to a very intimate, qualitative experience. There&#x27;s an exploding market fed by a better information flow. So yes, x% buyers are currently buying from an App Store &quot;top list&quot; - what about all other sources of traffic towards an app? Pretty sure you&#x27;ve lost if you bet on a top list from the start (just like buying a sign off an highway for an artisan). There are other leverages as well.<p>And 3&#x2F; from a consumer perspective, software is so different than devs imagine. In my mind, real people see 3 very different types of app: - give me fun (news, games, many social apps) - improve me and help me (smart home, smart features, assistants, productivity, work etc) - talk to people (many social apps)<p>The &quot;fun&quot; and &quot;talk&quot; apps are totally commoditized. Freemium at best. Yes, that&#x27;s were the attention is, so what?<p>The &quot;improve&quot; market is just starting. It&#x27;s harder to crack because people want a perfect experience with it- it&#x27;s intimate. That&#x27;s why I see it as a perfect opportunity for indie app makers.<p>Actually that&#x27;s why I hope to launch an app studio next year to make it easier for EU devs to build and integrate their apps.<p>Side note, hopefully Apple also removes soon enough the thousands of apps left unattended for &gt;3y. I don&#x27;t thing Apple needs to hold that much to the total app figures by now, can remove 50% of the old crust.
fleitz将近 11 年前
Top lists are also free marketing, every time someone makes millions on the app store, it makes headlines.<p>Those stories reinforce the message: develop for the app store and be a millionaire, attracting both more developers and more customers to the platform.<p>Apple has little incentive to change.
josefresco将近 11 年前
This blog post, and those referenced are mostly about (the lack of) marketing. You can&#x27;t expect to hole up in your apartment for 12 months, build an app and then have it take off or even sustain you. Replace the word &quot;app&quot; with business and it all makes more sense.<p>Everyone wants to be a &quot;founder&quot; or &quot;start-up ceo&quot; but besides writing code, there&#x27;s a whole ton of good old business stuff that contributes to a successful, profitable business.<p>It&#x27;s not Apple&#x27;s job to promote your app, they simply run the marketplace.
justinpaulson将近 11 年前
I always thought this was an interesting topic. I think it really leaves the door open for developers. I remember thinking a few years ago that most of the app ideas I had were already implemented, but now when I look for those apps I see that a lot of them have grown stagnant and opened the door for new players in the same space.<p>On the OP though, I think it is unfair to bash apple so much. Most of the apps I find are from curated groups like &quot;Best New Apps&quot;, &quot;Hot Puzzle Games&quot;, etc.
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j1z0将近 11 年前
It&#x27;s funny, regarding the &quot;indies can&#x27;t be profitable anymore aspect of the article&quot; I read a very similar article 10 years ago entitled, custom web development is dead... then five years ago entitled 3rd part web design is dead, now it&#x27;s app development. My guess in a couple years we will be reading iOS extension development is dead...<p>That&#x27;s just the world we live in. Init? There is no standing still in the IT industry.
nl将近 11 年前
This is interesting and it begs the question: is now (finally) the time where HTML5 app development makes sense - at least for some applications?<p>The technology is pretty good, and the single code base for iPhone, iPad, Android and Web makes it as tempting as it ever has.<p>More importantly, now it lets you diversify your sources of revenue. That wasn&#x27;t important when it was easy to make money in the AppStore, but - maybe - now it is?
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yoodenvranx将近 11 年前
I really wish there would be a section in all app stores which shows a randomized list of &quot;good&quot; apps. I am not sure about exact criteria, but thede should be a good way to discover good and often downloaded apps which are not in the top 10.
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rokhayakebe将近 11 年前
There is a lot of trash on paper(magazines, USWeekly, Celebrities,...), on tv (Jerry Springer, TMZ, etc...) online (websites, web apps), on desktop (software), why did we think mobile was going to be different?
coldtea将近 11 年前
TL;DR;<p>1) In a store with close to 1 million apps, a lot of them aren&#x27;t actively developed anymore or updated to the latest iOS. (DUH!)<p>2) Hard work and effort are not automagically rewarded with large sales. (DUH!)<p>3) Not all hundrends of thousands or millions of app programmers competing with each other can live by their app income alone. In fact, few can. (DUH!)
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marban将近 11 年前
With all the app charts bashing going on, one might think that it&#x27;s regarded as a developer&#x27;s right to have their famous 15 days with every product. Did anyone expect or aspire anything else than a development towards a Billboard Top 100 or NYT Best Sellers mentality in a matured market that&#x27;s a 24&#x2F;7 popularity contest? The app phenomenon has probably created more one-man army millionaires in a very short time than any other industry, so stop complaining and get creative.<p>Bonus:<p><a href="https://medium.com/message/you-are-not-late-b3d76f963142" rel="nofollow">https:&#x2F;&#x2F;medium.com&#x2F;message&#x2F;you-are-not-late-b3d76f963142</a>
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