Called it:
<a href="http://www.reddit.com/r/oculus/comments/1xy2aq/why_not_eliminate_hardware_redundancy/" rel="nofollow">http://www.reddit.com/r/oculus/comments/1xy2aq/why_not_elimi...</a><p>Here's the 3D HMD I created for my Galaxy S4: <a href="https://i.imgur.com/eCxH4co.jpg" rel="nofollow">https://i.imgur.com/eCxH4co.jpg</a><p>I spent about $15 on that. $5 for lenses off of ebay, $5 for strap, and $5 for 3d model.<p>Here's my solution for 6DOF: <a href="https://i.imgur.com/Gfl3ERY.jpg" rel="nofollow">https://i.imgur.com/Gfl3ERY.jpg</a><p>I took a PS3 eye cam and cut out the IR filter and replaced it with a sheet of floppy disk to block visible light. Then I went to radio shack and bought 3 IR leds, 30OMH resistors and power supply. I'm using tridef 3D to render SBS 3D w/ oculus plugin to distort screen to accommodate lens curvature. I'm using splashtop/kainy to stream to phone. I'm using facetracknoir/FreePie to do the head tracking.