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Physically Based Camera Rendering

36 点作者 itamarb超过 10 年前

5 条评论

corysama超过 10 年前
The best video game camera simulation that I&#x27;ve seen described is the GDC 2009 talk &quot;STAR OCEAN 4 : Flexible Shader Management and Post-processing&quot; from <a href="http://research.tri-ace.com/" rel="nofollow">http:&#x2F;&#x2F;research.tri-ace.com&#x2F;</a> It&#x27;s unfortunate that applying such realistic methods to such anime-like characters produces such a creepy effect (reminiscent of &quot;real dolls&quot; IMHO)<p>I&#x27;m not sure if the researchers at Tri-Ace are related to those at <a href="http://www.siliconstudio.co.jp/nex-gen/en/" rel="nofollow">http:&#x2F;&#x2F;www.siliconstudio.co.jp&#x2F;nex-gen&#x2F;en&#x2F;</a> but, I wouldn&#x27;t be surprised.
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anon4超过 10 年前
I would love to see something that&#x27;s more like &quot;Physically Based Eye Rendering&quot; - rendering what your eyes would see and transmitting it through the monitor at the best quality possible, rather than rendering what a camera would see.
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ryandvm超过 10 年前
I always thought it was amusing to see lens flare, which is axiomatically a camera effect, on first-person-shooters.
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mustardgas超过 10 年前
Why simulate all the flaws of real cameras? This doesn&#x27;t add anything to realism imo.
fffrad超过 10 年前
This is great, too bad the demo was too intensive for my laptop.