The best video game camera simulation that I've seen described is the GDC 2009 talk "STAR OCEAN 4 : Flexible Shader Management and Post-processing" from <a href="http://research.tri-ace.com/" rel="nofollow">http://research.tri-ace.com/</a> It's unfortunate that applying such realistic methods to such anime-like characters produces such a creepy effect (reminiscent of "real dolls" IMHO)<p>I'm not sure if the researchers at Tri-Ace are related to those at <a href="http://www.siliconstudio.co.jp/nex-gen/en/" rel="nofollow">http://www.siliconstudio.co.jp/nex-gen/en/</a> but, I wouldn't be surprised.