I got an invite to Ingress pretty early on, played heavily for several months then dropped it completely. I never got into the lore and didn't particularly care for bar-hopping meetups. As a game it felt really uneven, free to enact sudden changes in some areas but leave others frustratingly untouched.<p>Seems pretty polarizing though, among the people I played with many stopped playing long ago while others remain completely immersed.<p>At the moment, I'm more interested in what Google is/was getting out of it? I haven't kept up, but I can imagine all sorts of interesting data that the game could generate from the obvious cataloging of landmarks to path finding or network effects in the distribution of invites and codes.<p>I can't help but wonder if this feature is a move toward putting the game out to pasture in a way by putting content generation in the hands of the players.