The motion capture shown is kind of limited. The wheels are tracked, but not the CG of the rider. Also, the video doesn't show the beginning of the ollie. It looks like, in this one, the rider did this entirely by loading up the springs in the trucks to get a bounce, rather than dragging the tail of the board.<p>It's a good physical simulation problem. Now that Gazebo has a real physics engine (by Mike Sherman from Stanford) rather than ones from video games, it should be possible to do an ollie in a robot simulation. (The game-type physics engines use an impulse/constraint model for contacts, which is unrealistic when you have a collision followed by sliding.)