At gesturekit.com we believe that gestures are part of the future of our interaction with computers however there is a lot to be done about them. We are currently doing but we need your feedback. Can help us improve our platform and continue solving problems providing solutions for the community.<p>We think that:<p>1) Gestures on apps (abstract glyphs sepcially) are cumbersome to develop. Read more http://bit.ly/ZTCwBb.<p>2) They should be cross platform so you don't have to code each time on each platform.<p>3) They should be web-based.<p>4) There are private APIs and few people/companies are deciding about their use.<p>5) Should be opened so everyone can create and share.<p>6) Should not interfere with your app at any extend.<p>Given these arguments:<p>Would you use gestures on your app if would be as simple as draw online and use everywhere?<p>At gesturekit.com we are taking care of these six points and want to provide a very simple way how to use them and implement them.<p>Thanks very much for the feedback, we appreciate. @gesturekit
I don't think I am your target audience, but I will respond just so you have at least one data-point.<p>I don't use gestures. Ever. For anything (except unlocking my phone, which I am stuck with).<p>Opera 'introduced' mouse-gestures a long time ago, and like all other attempts I have tried; I cannot understand the point. I don't think that waving my hand/mouse/fingers around like a spell-caster writing runes in the air is ever efficient. There is far too many chances at misinterpretation, and it obscures the target action. Give me buttons. on/off-yes/no simple binary choices that give exact feedback.
Need something more analog (i.e. volume slider) let me input a number.