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Behind League of Legends, E-Sports’s Main Attraction

100 点作者 murtali超过 10 年前

9 条评论

jjcm超过 10 年前
While LoL is by far the more popular game, I find what Valve is doing with Dota to be more interesting. They&#x27;re heavily investing in the spectator portion of the sport, and it&#x27;s paying off in spades. They&#x27;ve added in the ability to watch replays, see instant-replays during live games (especially useful when the casters miss a battle off screen), see post-battle stats, and view player analytics all in-client.<p>The article mentions that Riot lost money in hosting The World Championship, but during The International (the Dota 2 equivalent), Valve made over $30 million from selling interactive playbills for the tournament. Twitch has become a huge part of the events as well, but I think it&#x27;s telling that Valve is strategically moving forward with trying to make viewing the game just as important as playing the game. Esports as a spectator sport is definitely going to become much bigger moving forward (LoL&#x27;s World Championship already has more viewers than baseball&#x27;s World Series, and in Dota 2 to win more money than a superbowl winner you&#x27;d only have to take third place in The International). I suspect that we&#x27;ll see Esports taking over physical sports in terms of numbers in the next decade or so.
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sciguy77超过 10 年前
I&#x27;ve been to LoL HQ and talked to the founders. The offices were fairly dungeon-esque (to be fair I mostly saw the lower levels), but all the employees seemed to be having a blast. I asked one of the founders about LoL being considered a sport, and he argued fairly aggressively in favor of it. He asked me if I considered NASCAR a sport. I said no, and the conversation ended there.
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waterlesscloud超过 10 年前
E-sports betting is where the real money making opportunity is.<p>Of course, finding the way to do it legally (in the US at least) is the big challenge.
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h43z超过 10 年前
What I like about LoL is that it combines the right amout of knowledge, skill, tactics and teamwork to be successful. You can get into the game quite quickly and have fun on a lower level but also play it intensivly without reaching any kind of horizon because the game constantly changes. And riot also provides you with an api <a href="https://developer.riotgames.com/" rel="nofollow">https:&#x2F;&#x2F;developer.riotgames.com&#x2F;</a>
cjslep超过 10 年前
Their commitment to community is what really kept me hooked in the early years. Nikita (Nikasaur) interacting with the fan-made material was really cool. Having staff interact with players (ex Shurelia) in a way that isn&#x27;t constrained (like CCP Games and EVE) also kept me playing unlike any other sort of marketing technique.<p>It all ultimately inspired me to enter into their first community contest (LoL Logo Lookout photo), and it is the only public contest I&#x27;ve ever entered online. Last I heard those entries are still hanging in the office somewhere.<p>I no longer play, as I got sensible about my time. But really, their commitment to their community is something I still respect from the opposite coast.
KhalilK超过 10 年前
Funny how LoL is what got me into programming (Lua).
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Cyranix超过 10 年前
I no longer play, but I still watch the pro teams from time to time. One of the things that has impressed me the most about Riot&#x27;s approach has been their willingness to make dramatic modifications to core game mechanics in an effort to keep games exciting for both players and spectators.<p>An example that indicates the difference between last year&#x27;s world championship games and this year&#x27;s is the ward system. Wards are items that a player can place near their current location, invisible to the enemy team, to gain vision into the fog of war, which is vital for decreasing risk in map-wide coordinated team strategies. Under the old system, pro teams often bogged down during the mid- and late-game phases as they vied for map vision superiority, and the only viable strategy was to purchase as many of the superior ward type (pink, with green being inferior) as possible and equip at least one player with a long-term ability to see invisible elements. Under the new system, both green and pink wards are valuable — the former are invisible to enemies and time-limited, the latter are visible to enemies but can detect invisible elements and are not time-limited — and all players have access to a periodic ability to place an extra ward or shut down enemy wards. As a result, the action in this year&#x27;s matches has been much more consistent, as teams can still angle for vision control without losing momentum.<p>Just today, I saw some rough notes (<a href="http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/9dG0ndq0-rough-notes-pbe" rel="nofollow">http:&#x2F;&#x2F;boards.pbe.leagueoflegends.com&#x2F;en&#x2F;c&#x2F;champions-gamepla...</a>) on changes being tested in public beta. The scope of changes is massive! Starting stats, behavior of towers, and the range of temporary buffs are all on the table for a major revamp. It would be really easy for Riot to resist improving their game under the excuse of &quot;this is the way we&#x27;ve always done it&quot;, but they continue to push and innovate from within. A great example of keeping a startup mentality alive within an established company!<p>=====<p>On another note more closely related to the posted article: for anyone that doesn&#x27;t already watch pro-level League of Legends and is interested based on this article, you can follow the remainder of the current world championship matches through <a href="http://na.lolesports.com" rel="nofollow">http:&#x2F;&#x2F;na.lolesports.com</a> — the next best-of-five between two Samsung-sponsored teams should be very exciting. Past matches are available via <a href="http://na.lolesports.com/vods/league/worlds" rel="nofollow">http:&#x2F;&#x2F;na.lolesports.com&#x2F;vods&#x2F;league&#x2F;worlds</a> and I would highly recommend the Fnatic vs. OMG game from the group stages (direct link: <a href="https://www.youtube.com/watch?v=O345c46mFqY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=O345c46mFqY</a>).
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jokoon超过 10 年前
I played long hours of counter strike, warcraft 3, wow, quake, starcraft 2, and I never liked the original dota map nor LoL.<p>I just think it&#x27;s a bad mix of several games. The level format doesn&#x27;t make a lot of sense. It has the disadvantages of a RTS while being some sort of a RPG (little or no persistence), doesn&#x27;t have a solo mode, and doesn&#x27;t even allow to control more than 1 unit. It&#x27;s slow and boring. The content is quite ugly and the gameplay comes straight out of wc3.<p>The creep system is weird, unusual and just irrational.<p>LoL is a frank success because other games failed to capitalize on esport. But LoL is not a game I like to play at all.<p>I wish that in the future companies like id, valve and blizzard will be able to better orient their quality game towards more esport while satisfying gamers from all spectrums: the casual gamers like the one who like to spend time doing matches. Blizzard found a great balance between the two, but to me there&#x27;s so much more to be done.
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Kiro超过 10 年前
LoL and DotA seem to be the same game except that you can&#x27;t deny in LoL, making it more casual. Am I wrong?
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