Hey there HN! I am one of the authors of this library - if you have any questions, feel free to ask. Kvark, one of our key contributors recently did a talk at the Toronto meetup[0] (starts from ~53:00) discussing some of the design of the API.<p>Bear in mind that the API still could use more work, and could be documented better, but it is already pretty promising. We currently only support OpenGL as a back-end, but hope to support more APIs in the future. This support is currently blocked on a some language features being fully implemented.<p>The biggest project built using gfx-rs to date is hematite[1] - a re-implementation of Minecraft. Colin Sherratt is also doing some neat work with it in his engine, snowmew[2], which is more graphics intensive.<p>If you are interested in having a chat with us, feel free to hop on our gitter room[1] or #rust-gamedev (irc.mozilla.org).<p>- [0]: <a href="https://air.mozilla.org/toronto-rust-meetup-october-2014/" rel="nofollow">https://air.mozilla.org/toronto-rust-meetup-october-2014/</a><p>- [1]: <a href="https://github.com/PistonDevelopers/hematite" rel="nofollow">https://github.com/PistonDevelopers/hematite</a><p>- [2]: <a href="https://github.com/csherratt/snowmew/" rel="nofollow">https://github.com/csherratt/snowmew/</a><p>- [3]: <a href="https://gitter.im/gfx-rs/gfx-rs" rel="nofollow">https://gitter.im/gfx-rs/gfx-rs</a>