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Simulating squishy pixel-art spaceships on the GPU

89 点作者 mkeeter超过 10 年前

7 条评论

glxybstr超过 10 年前
neat effect i suppose, but i can't imagine it looking very good in-game. doesnt this go against the whole style of pixel art, being aligned to a grid, low palette colors and keeping the same pixel resolution throughout? i see way too many things that change pixel sizes even through the same sprite. i think this would be better suited to larger svg or even pre-rendered images.
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Qantourisc超过 10 年前
I'm not sure I'd like it, I would be compensating for the shift in mass. (What is on screen is not what is being simulated, or are the distorted pixels also used in the physics calculations ?) Other then that I can see it working very well in games with "jelly" art style.
gcb0超过 10 年前
this is awesome on so many levels. but a spaceship is the worst example! :) something organic would awe much more... well it does have more organic examples at the end.
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10098超过 10 年前
That spaceship looks... suggestive. Nevertheless, this is a really interesting hack, good work!
malkia超过 10 年前
This might be useful in minecraft itself - to enhance a bit the animation.
DanAndersen超过 10 年前
Very neat! Any ideas if this would run without much trouble in WebGL?
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Umn55超过 10 年前
This could be used to make an art tool.