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Experimental C++11 multi-platform 3D engine

87 点作者 cfrs超过 10 年前

6 条评论

BruceM超过 10 年前
This is by the same person that was behind &quot;The Nebula Device&quot; and &quot;Nebula 2&quot; and &quot;Nebula 3&quot; at Radon Labs.<p>Oryol is a great new take on some of the core concepts of Nebula 3, but in a C++11 environment and being able to rely upon more modern compilers, libraries, etc.
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flohofwoe超过 10 年前
I&#x27;ve spent the last few weeks to move the python build scripts into its own project (<a href="https://github.com/floooh/fips" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;floooh&#x2F;fips</a>), that&#x27;s why the Oryol master branch is a bit quiet at the moment, the build system stuff happens on the &#x27;fips&#x27; branch (but this is only tested on OSX so far).
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corysama超过 10 年前
That&#x27;sa some nice code you&#x27;ve got there! You should share this over at <a href="http://www.reddit.com/r/gamedev" rel="nofollow">http:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;gamedev</a> They might appreciate it more than the HN crowd.
doomlaser超过 10 年前
This looks nice. I&#x27;d like to try it out. Seems to be taking a sort of opposite approach to Polycode&#x27;s maximalism. But if you&#x27;re interested in this lib, I&#x27;d say, give Polycode a look over too.<p>It runs and builds on OS X&#x2F;Windows&#x2F;Linux, and includes a built-in content IDE, and full lua integration, with a lua script editor built in the IDE— theoretically you can make whole games from within Polycode&#x27;s IDE, but I personally prefer to work with it in raw C++, and use the IDE for creating and importing content for a game.<p><a href="https://github.com/ivansafrin/Polycode" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;ivansafrin&#x2F;Polycode</a><p>Polycode is currently lacking support for web, iOS, and Android, but it&#x27;s on the roadmap.<p>Anyway, nice engine you&#x27;ve got going! Gonna have to try out the demos and see how it works!
trishume超过 10 年前
This looks super cool, I love that it works with both emscripten AND pnacl.
fit2rule超过 10 年前
Being a fan of things such as MOAI and openresty&#x2F;luvit, which are essentially C&#x2F;C++ engines within a Lua body, I am of the opinion that C&#x2F;C++ frameworks still have a lot of life in them. And there is something very fresh about oryol .. its indeed a very usable framework as well as a decent code base, from the perspective of contributing ...