It is really hard to decide on the best way to model, since it doesn't resemble any real-world programming problem.<p>But OO culture has an unfortunate tradition of using bad examples by using physical objects as analogies for objects in code. Cars, fruits, students, teachers, whatever. Problem is, objects in code rarely correspond to physical objects. In the cases where physical objects are represented, it is most often in the form of database entities, which are typically treated like data-objects, which makes the discussion in the example moot.