These planning algorithms are pretty cool, and they got me thinking about AIs in RTS tournaments. RTS games seem like a perfect fit for human/computer pairs. Automation would completely change micro. The computer reacts instantly, has perfect accuracy, and never gets tired or distracted. It would enable tactics that no human could perform unaided. The human would have fewer distractions while making strategic decisions that current RTS AIs are terrible at: Where to build, where to mass units, defense placement, etc.<p>I looked around a little, but didn't find any StarCraft-equivalent to Advanced Chess[1]. If such a thing doesn't exist, it's a shame. The combination of better strategy and ludicrous APM would completely change gameplay.<p>1. <a href="http://en.wikipedia.org/wiki/Advanced_Chess" rel="nofollow">http://en.wikipedia.org/wiki/Advanced_Chess</a>