How really easy is it to set up a beginner's project with this engine ? I mean it's a commercial engine, it has all the bells and whistles, but how easy is it to learn it ? Does it require one to use the editor to use the engine, or can I start with a simple bit of code and start going from there ?<p>What I hate about unity is the whole interface editor thing, it's big and you must use everything to use it. Is this Unreal Engine more earth to earth when it comes to programming ?<p>If it's a powerful 3D renderer but it's hard to use for simple things and it's not easily extensible, it's not really worthwhile.<p>I see it's very powerful, but I'm still wondering about the real utility of an "engine" versus a library.<p>For example, if you have some new idea and you are a programmer, and you want to be able to experiment and not be constrained by the design of the engine, I doubt such engine would really be relevant. Programmers need simple tools and frozen platforms.<p>I guess this engine is great for small studio who want to make a real 3D game quickly, if their programming style fit well, but if you're an indie or a demoscener and you're just experimenting, this engine is just too powerful.<p>I mean it's great to have such great and powerful tools (if they can last at least 5 year and not make projects obsolete) for free, but I don't see becoming a standard in the game programming community, and I don't know why...