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Goat Simulator Post Mortem

304 点作者 jermo大约 10 年前

13 条评论

Diederich大约 10 年前
This game really resonates with me, and so does the writeup.<p>I had the fortune to work a high-tech job (in person) and also own a 20 acre farm for a number of years, where we attempted to produce some&#x2F;most of the food we ate. (That&#x27;s a really hard thing to do by the way.)<p>Of course we raised goats, for the meat as well as the milk.<p>For those of you who haven&#x27;t interacted with goats, know this: there is a hilarity about them that is difficult to describe.<p>They have some sort of almost human, child-like curiosity and bravery that was always refreshing. Add to that their willingness&#x2F;desire to climb on&#x2F;stand on anything, and honestly, they were just a hoot to have around.<p>They roamed fence free on our property for a time. I&#x27;d go out in the morning to ride my motorcycle to work, and there&#x27;s be a couple of goats standing on my wife&#x27;s car, just standing there, chewing cud. Or there&#x27;d be a goat balanced calmly on my motorcycle.<p>Or a small goat standing on the back of a larger goat.<p>Or a couple of goats dancing joyfully. Or a few goats gloriously playing with a piece of fiberglass.<p>And many of them were really, really friendly to you. My (then toddler) son enjoyed playing with them enormously.<p>Goats are awesome. I do miss having them around.<p>I liked to say that you could add a goat to nearly any somber real-life situation and it would instantly become funny.<p>EDIT: &#x27;add a joke&#x27; -&gt; &#x27;add a goat&#x27;. Ugh.
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fnordfnordfnord大约 10 年前
This Christmas instead of buying a console I built a PC and put SteamOS on it for the family. Of course I bought Goat Simulator. I got it on a Steam sale and probably didn&#x27;t pay more that five bucks. We hosted a bunch of family from out of state, and the combination of the family visit with the ridiculousness of Goat Simulator really let me channel my inner Clark Griswold. Everyone who came over scoffed at the game yet at the same time the game had them all, from age two to age eighty-nine laughing or at least rolling their eyes. A lot of people who weren&#x27;t at all into video games had a go. They still had a good time even though they weren&#x27;t experienced video game players. People enjoyed it whether they were watching or playing. I guess we&#x27;re all easily entertained.
david-given大约 10 年前
While I do seriously think that Goat Simulator is one of the most underrated games-as-art works of our time, my main take-home message from the postmortem is:<p><i>If you take a perfectly sensible game development sentence and replace one of the nouns with a goat, it becomes intrinsically funny.</i>
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angersock大约 10 年前
Some really great quotes in there:<p><i>When you’re making a joke prototype game where the main character is a goat, you don’t exactly focus on thinking proactively. In hindsight, it’s resulted in a lot of extra work.</i><p>The entire bit about customer interaction was great too.
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dluan大约 10 年前
&gt; Fun fact: the 3-D model for the actual goat in Goat Simulator cost $25 on TurboSquid. But it was on a 75% off sale, so we got a pretty good deal on it.<p>This had me cracking up.
ebbv大约 10 年前
As interesting as this is, I don&#x27;t know how much of this is applicable to anyone else. Goat Simulator was a fluke which gained popularity just by the idea being funny on its own. The game itself really didn&#x27;t matter. It was supposed to be bad. For 99% of products, game or not, that&#x27;s not going to fly.
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benwilber0大约 10 年前
So, I&#x27;m taking from this that the moral is to always do your best work no matter if you think it&#x27;s a just a toy or if you actually want to sell it. Sometimes toys accidentally become products.
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mynameishere大约 10 年前
I can&#x27;t believe the same studio that made Sanctum (a really good game) also made Goat Simulator. I figured it was a one-person weekends-only throwaway joke effort. Cripes. On Steam, Goat Simulator has 20x as many reviews as Sanctum, but they all appear to be sarcastic, so that&#x27;s good.<p>Yet, according to wikipedia, they sold 2.5 million copies. Bizarre. Anyone want to explain that one?
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failrate大约 10 年前
Bad joke: Considering the success of Surgeon Simulator, I am happy that this is not a Goat Post Mortem Simulator.
Fiahil大约 10 年前
It&#x27;s amazing how a little free time and good morale in a team can turn things around :)
alfonsodev大约 10 年前
&quot;2. We should have focused on optimization since day one&quot;<p>The oposite could have been even a bigger mistake, &quot;first impressions persist&quot; but that first impression is much better that no impression at all, very often optimized games don&#x27;t see the light, ending as that pet project that I&#x27;ll finish some day.
jermo大约 10 年前
Didn&#x27;t expect this at all. When I first saw it go viral I thought they&#x27;ll have no problem selling it. So I guess this reinforces the importance of execution vs idea. Kudos to Armin and the team for taking on a project like this.
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stvmcg大约 10 年前
This game is awesome. Full stop.