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Improbable: enabling the development of large-scale simulated worlds

91 点作者 taylorwc大约 10 年前

9 条评论

sakunthala大约 10 年前
One of my best friends at university dropped out to work with these guys when they were still &lt; 10 people. I was really perplexed since they were living and working in one of the founder&#x27;s house, and had no product released, and seemed to be working on something vague and pie-in-the-sky involving gaming. It seemed like a self-indulgent vanity project. There aren&#x27;t too many legit startups in London, so I didn&#x27;t expect much and teased him mercilessly that he&#x27;d joined a cult.<p>A year or so later, they&#x27;d gotten actual offices and had become something of a phenomenon. People were quitting Google to join them. A pretty famous game developer (creator of Day-Z) was in their office working on his next game. It seemed they&#x27;d managed to reach their ambitious technical goals, which was really, really strange and unexpected, but it still didn&#x27;t click with me that they were doing <i>well</i>, and they were among the most rapidly growing companies in London. I liked the people a lot however, and continued to hang around their offices on Friday just to chat, taking very little interest in their technology.<p>No point to this story, just that spotting a great company can be hard, even when it&#x27;s right under your nose. Even more so when it doesn&#x27;t fit your mental image of what a great company should look like (i.e. not in London, not making video games, etc.)
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silentOpen大约 10 年前
The post is a bit dishonest regarding prior funding and risk.<p><a href="http://www.theguardian.com/technology/2015/mar/24/andreessen-horowitz-london-virtual-reality-startup-improbable" rel="nofollow">http:&#x2F;&#x2F;www.theguardian.com&#x2F;technology&#x2F;2015&#x2F;mar&#x2F;24&#x2F;andreessen...</a>
Cynddl大约 10 年前
&gt; Improbable was started three years ago […]<p>That sounds like a wonderful project. Alas, not a lot of details on their website&#x2F;blog. I found this talk on their Facebook page:<p><a href="https://youtu.be/1fpaoKLxSE4" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;1fpaoKLxSE4</a>
rdtsc大约 10 年前
Any idea how this works, what technologies, ideas they are using for their spatial logic?<p>Another project with similar ideas is <a href="http://www.paralleluniverse.co/" rel="nofollow">http:&#x2F;&#x2F;www.paralleluniverse.co&#x2F;</a> . Wonder how it compares ?<p>(pron you around, have you heard of Improbable before?)
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highCs大约 10 年前
&gt; But it is still difficult to write software that makes efficient use of this abundant computing.<p>Really? I&#x27;m curious. I would think that there isn&#x27;t much simulated worlds in games because 1) it costs a lot to produce content for such worlds 2) most of the time it&#x27;s kind-a useless for the gameplay anyway 3) when it&#x27;s not, it requires actual simulation ideas which are hard to find and develop. In short, &quot;it&#x27;s difficult to use the available computing resources&quot; would be the least of the problems I think. Is there a game out there using their tech?
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rlomax大约 10 年前
As someone who is working on an artificial life simulation, I&#x27;m drooling at the chance to use this.
spyder大约 10 年前
Sounds similar to Lucidscape ( <a href="http://lucidscape.com/" rel="nofollow">http:&#x2F;&#x2F;lucidscape.com&#x2F;</a> ) which is planned to be open source and have run a test simulation with 10 million entities on 828 servers.
newobj大约 10 年前
&quot;Getting the system to work at scale under real-world conditions is a very hard problem that took the Improbable team years of R&amp;D.&quot;<p>Great, it&#x27;s working at scale? Okay, where can I go join the other million people playing something powered by it? (I&#x27;ll go easy and assume that scale = 1&#x2F;10 of WoW MAU)<p>They&#x27;re hardly the first MMO middleware company, but they&#x27;re definitely the first to receive $100M of funding.<p>Also don&#x27;t understand why people keep talking about &quot;parallelizable&quot;, when the real issue is latency and accuracy of simulation at scale.
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willemwijnans大约 10 年前
congrats, their way of hiring is pretty slick. Well done.
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