Great, approachable introduction to how NES graphics work under the hood; looking forward to Part 2.<p>In the meantime, interested nerds can feast on the wealth of information available at [1], which, though a bit disorganized, goes deep into the implementation of the NES's Picture Processing Unit and its programming interface.<p>[1] <a href="http://wiki.nesdev.com/w/index.php/PPU" rel="nofollow">http://wiki.nesdev.com/w/index.php/PPU</a>