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Show HN: Protecting Your Software Assets Using OpenGL

21 点作者 balls2you将近 10 年前

4 条评论

Mithaldu将近 10 年前
How often do game assets get stolen? From my perspective copy-cats emulate the style and the gameplay, but never outright steal assets; and players who do piracy copy the game wholesale, so that encryption does nothing there. All this kind of encryption does is mess with players who fancy customizing things.
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ryandrake将近 10 年前
The pirates will never pay for your software, and will always work around your countermeasures, no matter how complicated or expensive they were to develop. You're better off investing that money/effort into features that your actual paying customers will pay more for.
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datenwolf将近 10 年前
And what exactly is preventing me from injecting my custom libGL.so that hooks onto the `glDraw…` calls, and downloads the current contents of the bound textures using `glGetTexImage`?<p>Also OpenGL debugging tools <i>do</i> exist and they work by hooking OpenGL and using the OpenGL accessor functions to show you the contents of every OpenGL object.
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billconan将近 10 年前
I think I can hook the opengl driver and get the shader source code and the encryption key. and redo the decryption on cpu.
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