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NES Graphics – Part 2

107 点作者 dustmop将近 10 年前

4 条评论

ashmud将近 10 年前
Part 1 was discussed here: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=9454670" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=9454670</a>
devindotcom将近 10 年前
Thanks. I love reading about this (even with very little coding experience) because you can see how these things affect gameplay when you&#x27;re actually playing. Little tweaks here and there to get around rules and produce a compelling experience with extremely limited resources. Amazing what they were able to create on the early-gen consoles.
评论 #9682775 未加载
tsumnia将近 10 年前
Wish I&#x27;d seen this two weeks ago, I was just covering how the computer stores graphics.<p>Thanks, I&#x27;ll be sure to use this in the future!
ericfrederich将近 10 年前
Interesting... I wonder if an emulator could exploit the double wide nametable to get wide screen support
评论 #9683874 未加载