One thing I've always meant to do was to put together a system for loading and saving Sinclair ZX81 games via Twitter messages.<p>Depending on how much you cheat, you can get about two bytes of data per Twitter character. That'd allow 256 bytes of game to live comfortably within a single twit, which is a quarter of an unexpanded ZX81 RAM. By comparison, that would take almost ten seconds to load off tape. You should be able to get a respectable ZX81 game in that.<p>With something like the JtyOne Javascript ZX81 emulator (<a href="http://www.zx81stuff.org.uk/zx81/jtyone.html" rel="nofollow">http://www.zx81stuff.org.uk/zx81/jtyone.html</a>) and some Twitter interaction, the whole process should be pretty seamless --- click on a twit to play; modify it using the ZX81's built-in <i>cough</i> IDE; click on a button to reshare...