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Graphics Analysis of an NES Game's Select Menu

102 点作者 dustmop将近 10 年前

5 条评论

gdubs将近 10 年前
Love these types of articles.<p>Also, if you develop for, say, the Apple Watch, there&#x27;s a goldmine in looking at classic console games and how they made use of constrained resolution, memory, colors.
评论 #9831144 未加载
everyone将近 10 年前
I would imagine the limitations would make the UI design itself very effective aswell. Every extra sprite you include bears a serious performance cost so you would pare things down to whats absolutely necessary
JoshTriplett将近 10 年前
It&#x27;s interesting how much this page relies on the browser behavior of rendering all animated GIFs on the page in sync with each other, such that the palettes rotate in sync with the images.
agumonkey将近 10 年前
Got me to search for NES overclocking and surprisingly people did swap clocks to pump the cpu faster:<p><a href="https:&#x2F;&#x2F;www.google.com&#x2F;?gws_rd=ssl#q=nes+cpu+overclock" rel="nofollow">https:&#x2F;&#x2F;www.google.com&#x2F;?gws_rd=ssl#q=nes+cpu+overclock</a><p>I already fried my old SNES so I won&#x27;t touch my NES but still worth reading.
digi_owl将近 10 年前
Got me thinking about the Goonies 2 pause map.