Looks promising.<p>But it seems it's still at a very early stage and lacks any kind of documentation so I'm not sure where/how to start hacking.<p>The game that it's developed for (with?) is insanely original and the author totally got my attention with it: <a href="http://www.duangle.com/nowhere" rel="nofollow">http://www.duangle.com/nowhere</a><p>Looks like None is a consequence of the author learning LISP some time ago and developing a new editor for the game - Conspire.
It's described in this blog post: <a href="http://blog.duangle.com/2015/01/conspire-programming-environment-for.html" rel="nofollow">http://blog.duangle.com/2015/01/conspire-programming-environ...</a><p>Funny thing is that after I learned lisp (clojure in my case) I came up with a very similar prototype for an editor, but never went further than the prototype, given the complexity of getting it done properly..<p>Anyway, I wish duangle lots of luck with the game, None and Conspire, all these projects are very original and ambitious, my only concern is that author is overstretching himself.<p>Is there a way I could help ?